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  1. VirrageS

    Action Catch/Summon monster by vial

    Description: It's simple script which allow to catch and summon monster thanks to magic vial. You need to get item with id 7488 and then use it on the monster. You have some chance to catch and some chance to fail. When you finally catch the monster you are able to summon it by right clicking...
  2. VirrageS

    Selling PVP Arena

    PvP Arena › General ‹ Name: Zombie Event TFS: Scrpited for TFS 0.4 Buyout price: 12$ Need small source edit (Require some knowledle about soruces and how to change them) Site script: Gesior ACC/Modern ACC › Features ‹ » Players can join arena via talkaction and then they can...
  3. VirrageS

    Lua Function Player can/can not use spells/runes

    [LUA FUNCTION] Can/can not cast spell/runes Description: This function set for player that can/can not use spells/runes. Simple but usefull function. Example: spells.xml <instant name="Silence" words="silence" lvl="40" mana="500" range="5" needtarget="1" blockwalls="1" exhaustion="10000"...
  4. VirrageS

    Selling Events (Last Man Standing, Run Event)

    Events (Last Man Standing, Zombie, Run Event, CTF) Zombie Event › General ‹ Name: Zombie Event TFS: Scrpited for TFS 0.4 Buyout price: 7$ › Features ‹ » Broadcast message about the event every 1 hour*. » Players can join and leave from the event (can leave if the event didn't start). »...
  5. VirrageS

    "getThingfromPos" function

    Hello ;) I have problem with "getThingfromPos" function. Here is piece of script: local playerCheck, playerTable = getThingfromPos({x=94, y=120, z=7,stackpos = 253}), {} if isPlayer(playerCheck.uid) then table.insert(playerTable, playerCheck) end So when on pos are standing...
  6. VirrageS

    Solved Table sort

    Hello How I can sort players by health in this scrpit: local list = getSpectators(getCreaturePosition(cid), 5, 7, false) local players = {} if(#list > 0) then for i = 1, #list do if(isPlayer(list[i])) then table.insert(players, list[i]) end end end Example: In...
  7. VirrageS

    Feature Critical Chance Hit

    [ATTRIBUTE] Critical Chance Hit Idea: weapons-critical-hit-system Description: This attribute change that player get critical hit +X%. Example: <attribute key="criticalhitchance" value="15" /> Warning: Code was written 100% by me!! If you don't know what you are doing, don't change...
  8. VirrageS

    Fist fighting for special vocation

    Hello ^^ How to do that if player have "xxx" vocation and when is "wearing" sword or club then only fist fighting is skilling when fighting (not sword fighting or club fighting). Is way to do it?? :huh: Thanks and rep for help
  9. VirrageS

    Don't attack party members

    Hello :D I have one problem. How to do that player1 who is in party with player2 (or other members) don't hit him by any area spells only players who aren't in party. Is way to do it?? :huh: TFS: 0.4 trunk 3884 Thanks and rep for help.
  10. VirrageS

    Add item to monster loot

    Hello :D Like in title I want to add item to monster loot e.x sword (2376). Item is adding when monster die and text "xxxx" is apearing. I searched for any function but I didn't find <_<. Thanks and rep for help
  11. VirrageS

    Solved How to get gained experience

    Hello How in title is way to get gained exerience (white number after kill monster). I want to use it like this but I don't know how to return it: doPlayerSendCancel(cid, 'You gained '.. xxxx ..' experience.') Thanks so much for helping. ^_^
  12. VirrageS

    Solved Spell in talkaction

    Hello :p I want to know that is way to make area spells in talkaction or other spells (healing and "bolts" I know how made)?? If yes then how it would look like. I have tried with this function but without success doCombatAreaHealth(cid, type, pos, area, min, max, effect)...
  13. VirrageS

    Creature level

    Hello :thumbup: I have question. Is way to make that creature (summon) (e.x. Troll) have level/magic level (something like player but it isn't player :p) and is getting experience and leveling?? If yes how it can be make?? Thanks and rep for answer :D
  14. VirrageS

    Lua Write spell shorten

    Hello ^_^ I have made spell which is working perfectly but is way to wirte it shorten?? local formulaDrainHealth = { min = 50 * 2 + 400 * 3, max = 40 * 2.5 + 500 * 3.5 } function onCastSpell(cid, var) local drain = math.random(formulaDrainHealth.min, formulaDrainHealth.max)...
  15. VirrageS

    Catapult

    Hello :thumbup: I have two problems with script: function onThink(interval, lastExecution) local catapultSpec = getSpectators({x = 84, y = 123, z = 7}, 5, 5, false) local damage = math.random(100, 300) local shooted = false if catapultSpec ~= nil then for i = 1, #catapultSpec do...
  16. VirrageS

    Compiling Attack creature

    Hello I have question. It's possibly to make that creature (selected e.x. wolf, troll etc.) only attack when player start attack them?? (it probably must be done in source) Thanks for answer. :thumbup:
  17. VirrageS

    Player can't go into teleport

    Hello :thumbup: I looking for script. So I player don't have storage (2000) then player can't go into teleport. I tried to make it but don't work. Here is script: function onStepIn(cid, item, fromPosition, item2, toPosition) if (item.uniqueid == 40000) then if (getCreatureStorage(cid, 2000)...
  18. VirrageS

    Time

    Hello :) I looking for script. So when you say: "!countdown, 5" then it will be something like this (it will show every 1 second): Count: 5 Count: 4 Count: 3 Count: 2 Count: 1 (And when 0 then) Hurra!! I have tried to make script: function onSay(cid, words, param) param =...
  19. VirrageS

    [SOLVED] Remove item

    Hello I need script when you say "!teleport" then teleport is appearing: doCreateTeleport(1387, {x = 335, y = 543, x= 432}, getPlayerPosition(cid)) then you can go into it but after 10 sec teleport is disappearing. Could someone do this script?? Thanks and rep++ for help :thumbup:
  20. VirrageS

    Upgrade attack/armor every hit

    Hello! Like in title I looking for script which will upgrade attack/armor every hit. 1. For example I have sword and it have:attack: 14 then when I hit 5 times monster/player by this sword after that it will have:attack: 19 2. For example I have armor (it can be also...
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