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  1. M

    new attribute tfs 1.0

    NO I'm getting adds new attributes already edited all , but i can not . I think the problem esteje this verification: item.h inline static bool isIntAttrType(itemAttrTypes type) { return (type & 0x7FFE13) != 0; } inline static bool isStrAttrType(itemAttrTypes type)...
  2. M

    doSetItemAttribute, getItemAttribute

    tfs 0.2.14 (9.6), how to add functions doSetItemAttribute, getItemAttribute ?
  3. M

    Script Checks Generator [1.0]

    I developed this application to make life easier for scripters, because with it you can start the script directly with the checks that you want to run the script. Example: Result: -- Script Name: test V1.0 -- Autor: xotservx -- Using Script Check Generator (xotservx) function onSay(cid...
  4. M

    Feature [creatureEvent] onMove very advanced

    error on compiling :S 1279 game.cpp no match for 'operator<' in 'it < TileItemVector::rend()()' line for(ItemVector::const_reverse_iterator it = items->rbegin(); it < items->rend(); ++it) help-me
  5. M

    Feature [CreatureEvent] OnSpawn(cid)

    as you do not have to make sure I can add it to 0.3.6 or at least tell me a way to edit the monsters of the hunts without to do for globalevents. I really need this function, and I can not change the version of my server because the project is already very advanced.
  6. M

    Feature [CreatureEvent] OnSpawn(cid)

    error on compiling: xx\creatureevent.cpp In member function `uint32_t CreatureEvent::executeOnSpawn(Creature*)': xx\creatureevent.cpp could not convert `((Event*)this)->Event::m_scriptData' to `bool' xx\creatureevent.cpp no match for 'operator*' in '*((Event*)this)->Event::m_scriptData'...
  7. M

    help onSpawn(cid)

    error on compiling: xx\creatureevent.cpp In member function `uint32_t CreatureEvent::executeOnSpawn(Creature*)': xx\creatureevent.cpp could not convert `((Event*)this)->Event::m_scriptData' to `bool' xx\creatureevent.cpp no match for 'operator*' in '*((Event*)this)->Event::m_scriptData'...
  8. M

    Lua Function moveCreatureTo(cid,pos[,mindist[,maxdist]])

    mock abandoned topic.
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