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Hello guys,
Im trying to merge the solution from this post (TFS 0.X - Buy items with money backpack or bank balance 0.4 (https://otland.net/threads/buy-items-with-money-backpack-or-bank-balance-0-4.260563/post-2520072)) into my sources, but im failing. None errors when compiling, but in game it...
Hey everyone, I was wondering on how to add a gold coin rate to my server (TFS 1.3), for example monsters would drop 2x gold coins etc, I found a way to do it but since it is done AFTER the loot is created, the loot message is ugly (not accurate), so I would like to know how to do it BEFORE the...
Since the original forgottenserver on GitHub doesn't have an Bank NPC, I will post that one that I made getting some codes on the internet.
Using this feature I've found many functions, they deserve the credits:
orts/server
You will have to add on data/lib/core/player.lua: pasteBin
function...
Ok so I'm having an issue with my banking system on my new tfs. Its a real map, and although minor bugs im working, on I've encountered one I can't seem to figure out. No matter how much money I have on me the banker tells me I don't have enough gold so i cant deposit anything. I have tried many...
Tested and developed for tfs 0.3.6
It might work for 0.4 aswell
none vocation players cant transfer to other players, but if you have a vocation you can transfer money to any player even players whit none vocation.
There is no limit for non vocation players to deposit money to the bank account...
Hey guys!
I have a bit of a weird problem, I can't seem to know where the problem itself is but here's what happens:
Whenever I deposit money into the bank, it is deposited just fine and I can withdraw it at any time with not any problem; however, the problem arises when I 'trade' with any...
Hello, friends of Otland.
I need a help to limit the amount of money that players can put in the Bank.
I would like to limit to: "1000000000" gps
This would avoid the famous bug bank.
My bank npc script:
local keywordHandler = KeywordHandler:new()
local npcHandler =...