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remere

  1. valorek

    OTClient [RME] 7.92 palette extension/modification files

    Hi, I'm editing a 7.92 map and I followed THIS tutorial on how to create a 7.92 extension in RME and it worked. However, the palettes are limited due to the fact that the .XML palette files are from 7.6. Does anyone have any modifications or palette extensions for 7.92 or at least 7.8? It's...
  2. Jpstafe

    Why does the map open up to me?

    Hello I want to work the map of sabreheaven GitHub - ErikasKontenis/SabrehavenRme (https://github.com/ErikasKontenis/SabrehavenRme) , I downloaded the SabrehavenRme-main from github, the main map loads me perfect with that remere.. what I want is to copy and paste another map, I don't want to...
  3. J

    Remere map editor Tibia.dat/spr problem 12.72

    Hi guys, how to get tibia.dat and .spr from tibia 12.72 or 12.86
  4. Dries390

    C++ Remere's Map Editor - Ground Floor

    Hi, I was just wondering if anyone knew which particular pieces of the Remere source code I should look at to have it render floors > 7 looking from z = 7. I was able to implement the changes to my server/client but now i'm trying to edit the mapeditor so I can see what it looks like without...
  5. Raikou

    Rope spots for certain grounds

    Hello fellow tibian people, I've been doing some mapping lately and I've noticed something. There are not much rope spots? Or atleast I cant find them. I wanted to make a swampish cave and I settled with a few good grounds but there is just no rope spot? Anyone knows if they exists and where to...
  6. Togu

    Shouldn't the map editor create a item.xml file?

    When you save a map it creates a map-spawn.xml and a map-house.xml. Why don't it have a map-item.xml with all action and unique ids? It would be much better for editing and checking. Something like: <?xml version="1.0"?> <items> <item itemid="1748" actionid="2000" uniqueid="0" posx="33124"...
  7. czerwian

    Remere's map editor walls don't combine

    Hey everybody. I got small problem with rme. To the point, when I trying to place walls with terrain palette in town tilesets the walls don't combine each other. It's looks like this: When I'm placing walls on normal ground it's happen that same. Please help, building with RAW is too slow.
  8. Ezzz

    [RME] Added in possibility to script map based actions and movements directly?

    It's a pain in the butt to map and code your RPG map within Remere and OTServ itself when you have many teleports, and switches lying around and it's even worse when they all connect each other as a big quest. I wonder, if it'd seem a bad or good idea to you people out there to implement LUA...
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