hello every one some one can help me
when i Change wand attack get erro
(otx-tibia 8.60)
[Error - Weapon Interface]
data/weapons/scripts/Assault Staff.luanUseWeapon
Description:
data/weapons/scripts/Assault Staff.lua:49: attempt to index local 'combat' (a boolean value)
stack traceback:
data/weapons/scripts/Assault Staff.lua:49: in function <data/weapons/scripts/Assault Staff.lua:42>
when i Change wand attack get erro
(otx-tibia 8.60)
[Error - Weapon Interface]
data/weapons/scripts/Assault Staff.luanUseWeapon
Description:
data/weapons/scripts/Assault Staff.lua:49: attempt to index local 'combat' (a boolean value)
stack traceback:
data/weapons/scripts/Assault Staff.lua:49: in function <data/weapons/scripts/Assault Staff.lua:42>
Lua:
local combat_types = {
[1] = {cond = CONDITION_FREEZING, effect = CONST_ME_ICEATTACK, anim = CONST_ANI_ICE, damage = COMBAT_ICEDAMAGE},
[2] = {cond = CONDITION_FIRE, effect = CONST_ME_FIREATTACK, anim = CONST_ANI_FIRE, damage = COMBAT_FIREDAMAGE},
[3] = {cond = CONDITION_POISON, effect = CONST_ME_SMALLPLANTS, anim = CONST_ANI_EARTH, damage = COMBAT_EARTHDAMAGE},
[4] = {cond = CONDITION_ENERGY, effect = CONST_ME_ENERGYHIT, anim = CONST_ANI_ENERGY, damage = COMBAT_ENERGYDAMAGE},
[5] = {effect = CONST_ME_CAKE, anim = CONST_ANI_CAKE, damage = COMBAT_CAKEDAMAGE},
[6] = {cond = CONDITION_CURSED, effect = CONST_ME_MORTAREA, anim = CONST_ANI_SUDDENDEATH, damage = COMBAT_DEATHDAMAGE},
default = {damage = COMBAT_CAKEDAMAGE},
}
local config = {
storage = 101010,
block_armor = true,
condition_rounds = 0,
condition_value = 0,
condition_time = 2000,
}
for key, combat in pairs(combat_types) do
combat.object = createCombatObject()
setCombatParam(combat.object, COMBAT_PARAM_TYPE, combat.damage or COMBAT_PHYSICALDAMAGE)
setCombatParam(combat.object, COMBAT_PARAM_EFFECT, combat.effect or CONST_ME_NONE)
setCombatParam(combat.object, COMBAT_PARAM_DISTANCEEFFECT, combat.anim or CONST_ANI_NONE)
setCombatParam(combat.object, COMBAT_PARAM_BLOCKARMOR, config.block_armor and 1 or 0)
setCombatFormula(combat.object, COMBAT_FORMULA_LEVELMAGIC, 0, -3000, 0, -3500)
if combat.cond then
local condition = createConditionObject(combat.cond)
setConditionParam(condition, CONDITION_PARAM_DELAYED, 1)
addDamageCondition(condition, config.condition_rounds, config.condition_time, config.condition_value)
setCombatCondition(combat.object, condition)
end
end
local function find_combat(id)
return combat_types[id] or false
end
function onUseWeapon(cid, var)
local combat = find_combat(getCreatureStorage(cid, config.storage))
if not combat then
doCreatureSetStorage(cid, config.storage, 5)
end
return doCombat(cid, combat.object, var)
end