Hello, i using only one depot on my server and would be nice to send parcel/letter without writting city name.
Here's my Mailbox.cpp
Thanks
Here's my Mailbox.cpp
C++:
/**
* The Forgotten Server - a free and open-source MMORPG server emulator
* Copyright (C) 2016 Mark Samman <[email protected]>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "otpch.h"
#include "mailbox.h"
#include "game.h"
#include "iologindata.h"
extern Game g_game;
ReturnValue Mailbox::queryAdd(int32_t, const Thing& thing, uint32_t, uint32_t, Creature*) const
{
const Item* item = thing.getItem();
if (item && Mailbox::canSend(item)) {
return RETURNVALUE_NOERROR;
}
return RETURNVALUE_NOTPOSSIBLE;
}
ReturnValue Mailbox::queryMaxCount(int32_t, const Thing&, uint32_t count, uint32_t& maxQueryCount, uint32_t) const
{
maxQueryCount = std::max<uint32_t>(1, count);
return RETURNVALUE_NOERROR;
}
ReturnValue Mailbox::queryRemove(const Thing&, uint32_t, uint32_t, Creature* /*= nullptr */) const
{
return RETURNVALUE_NOTPOSSIBLE;
}
Cylinder* Mailbox::queryDestination(int32_t&, const Thing&, Item**, uint32_t&)
{
return this;
}
void Mailbox::addThing(Thing* thing)
{
return addThing(0, thing);
}
void Mailbox::addThing(int32_t, Thing* thing)
{
Item* item = thing->getItem();
if (item && Mailbox::canSend(item)) {
sendItem(item);
}
}
void Mailbox::updateThing(Thing*, uint16_t, uint32_t)
{
//
}
void Mailbox::replaceThing(uint32_t, Thing*)
{
//
}
void Mailbox::removeThing(Thing*, uint32_t)
{
//
}
void Mailbox::postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t)
{
getParent()->postAddNotification(thing, oldParent, index, LINK_PARENT);
}
void Mailbox::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t)
{
getParent()->postRemoveNotification(thing, newParent, index, LINK_PARENT);
}
bool Mailbox::sendItem(Item* item) const
{
std::string receiver;
uint32_t depotId = 0;
if (!getReceiver(item, receiver, depotId)) {
return false;
}
/**No need to continue if its still empty**/
if (receiver.empty() || depotId == 0) {
return false;
}
Player* player = g_game.getPlayerByName(receiver);
if (player) {
DepotLocker* depotLocker = player->getDepotLocker(depotId);
if (depotLocker) {
if (g_game.internalMoveItem(item->getParent(), depotLocker, INDEX_WHEREEVER,
item, item->getItemCount(), nullptr, FLAG_NOLIMIT) == RETURNVALUE_NOERROR) {
g_game.transformItem(item, item->getID() + 1);
player->onReceiveMail();
return true;
}
}
} else {
Player tmpPlayer(nullptr);
if (!IOLoginData::loadPlayerByName(&tmpPlayer, receiver)) {
return false;
}
DepotLocker* depotLocker = tmpPlayer.getDepotLocker(depotId);
if (depotLocker) {
if (g_game.internalMoveItem(item->getParent(), depotLocker, INDEX_WHEREEVER,
item, item->getItemCount(), nullptr, FLAG_NOLIMIT) == RETURNVALUE_NOERROR) {
g_game.transformItem(item, item->getID() + 1);
tmpPlayer.setLastDepotId(depotLocker->getDepotId());
IOLoginData::savePlayer(&tmpPlayer);
return true;
}
}
}
return false;
}
bool Mailbox::getReceiver(Item* item, std::string& name, uint32_t& depotId) const
{
const Container* container = item->getContainer();
if (container) {
for (Item* containerItem : container->getItemList()) {
if (containerItem->getID() == ITEM_LABEL && getReceiver(containerItem, name, depotId)) {
return true;
}
}
return false;
}
const std::string& text = item->getText();
if (text.empty()) {
return false;
}
std::string temp;
std::istringstream iss(item->getText(), std::istringstream::in);
std::string strTown = "";
uint32_t curLine = 1;
while (getline(iss, temp, '\n')) {
if (curLine == 1) {
name = temp;
} else if (curLine == 2) {
strTown = temp;
} else {
break;
}
++curLine;
}
trimString(name);
trimString(strTown);
Town* town = g_game.map.towns.getTown(strTown);
if (town) {
depotId = town->getID();
return true;
}
return false;
}
bool Mailbox::canSend(const Item* item)
{
return item->getID() == ITEM_PARCEL || item->getID() == ITEM_LETTER;
}
Thanks