Wusse
Member
- Joined
- Oct 3, 2023
- Messages
- 33
- Reaction score
- 6
Hey its me, back again!
I have a quick question regarding the Spells Formulas for Damage, im currently running TFS 1.4.2 10.98 with the Reborn System (Feature - Reborn System | Reset level, increase power, set exclusive items, spells, houses, web and more! (https://otland.net/threads/reborn-system-reset-level-increase-power-set-exclusive-items-spells-houses-web-and-more.245808/))
Question: is it possible to make spells purely go based on the amounts of rebirths a player currently has rather than to base it from the amounts of levels?
I tried changing "level" with "rebirth" and that didnt really do anything, my point is to have a spell where a newly reborn character with 500 rebs deals alot of dmg when he is lvl 8 rather than low amount simply cuz of his level.
I have a quick question regarding the Spells Formulas for Damage, im currently running TFS 1.4.2 10.98 with the Reborn System (Feature - Reborn System | Reset level, increase power, set exclusive items, spells, houses, web and more! (https://otland.net/threads/reborn-system-reset-level-increase-power-set-exclusive-items-spells-houses-web-and-more.245808/))
Question: is it possible to make spells purely go based on the amounts of rebirths a player currently has rather than to base it from the amounts of levels?
Lua:
function onGetFormulaValues(player, level, magicLevel)
local min = (level / 5) + (magicLevel * 1.4)
local max = (level / 5) + (magicLevel * 2.2)
return -min, -max
end
I tried changing "level" with "rebirth" and that didnt really do anything, my point is to have a spell where a newly reborn character with 500 rebs deals alot of dmg when he is lvl 8 rather than low amount simply cuz of his level.