Hi,
I would like to add a way for the player to increase any weapon damage trought a system like craft or forge.
For example: The player has 2 sabre, he put it in a machine with a special item (like rust remover) to make the machine work, and it has 50% of success and 50% of failure.
If success the player loses one sabre and increase 1 point of damage on the other sabre. (also removes the rust remover);
If Failure the player loses one sabre and the rust remover and the weapon that remains stay the same amount of damage;
It's important that the player uses the same weapon to increase the damage, so if the player has 1 sabre and 1 short sword, the system won't work. Also the item has to have the same damage, for example, the player has a sabre +2, he can only increase the damage to +3 if he uses 2 sabre +2;
I would be greateful if someone can help me out with this.
I would like to add a way for the player to increase any weapon damage trought a system like craft or forge.
For example: The player has 2 sabre, he put it in a machine with a special item (like rust remover) to make the machine work, and it has 50% of success and 50% of failure.
If success the player loses one sabre and increase 1 point of damage on the other sabre. (also removes the rust remover);
If Failure the player loses one sabre and the rust remover and the weapon that remains stay the same amount of damage;
It's important that the player uses the same weapon to increase the damage, so if the player has 1 sabre and 1 short sword, the system won't work. Also the item has to have the same damage, for example, the player has a sabre +2, he can only increase the damage to +3 if he uses 2 sabre +2;
I would be greateful if someone can help me out with this.