J.Dre
Unity Games
Information:
This is my latest version of the Anni that I have tracked and coded. I thought since we all love the Annihilator quest, I would share it with you. This is what the actual Annihilator quest is like in Tibia! Tested and working on TFS 0.3.7 & 1.0. May not work for TFS 0.2, but it should be fairly easy to make it work.
How does it work?
Pretty sure we all know how the Annihilator works... If not, you need to read up on it! However, this is slightly different (some may even say, "more advanced") than the average Annihilator. As you can see from the image below, there are rocks blocking walkable tiles, and a wall where the door should be. No worries! When you pull the lever for the first time, the rocks will be removed and Demon's will be placed inside the quest chamber, and the wall magically transform into a door. What happens if you want to go again? Good question! As long as nobody is inside the quest, pull the lever again and it will reset the quest back to how it appears in the image below! Pretty cool, huh? Enjoy.
Have questions, concerns or need assistance?
Post here and I may be able to help. Be sure to "tag" my name using the "@" symbol to notify me.
Update Log:
Before:
After:
The Map:
MediaFire (Download)
The script included in this download is for TFS 1.x ONLY! See below for other versions.
The Script:
data/actions/actions.xml
data/actions/scripts/anni.lua
This is my latest version of the Anni that I have tracked and coded. I thought since we all love the Annihilator quest, I would share it with you. This is what the actual Annihilator quest is like in Tibia! Tested and working on TFS 0.3.7 & 1.0. May not work for TFS 0.2, but it should be fairly easy to make it work.
How does it work?
Pretty sure we all know how the Annihilator works... If not, you need to read up on it! However, this is slightly different (some may even say, "more advanced") than the average Annihilator. As you can see from the image below, there are rocks blocking walkable tiles, and a wall where the door should be. No worries! When you pull the lever for the first time, the rocks will be removed and Demon's will be placed inside the quest chamber, and the wall magically transform into a door. What happens if you want to go again? Good question! As long as nobody is inside the quest, pull the lever again and it will reset the quest back to how it appears in the image below! Pretty cool, huh? Enjoy.
Have questions, concerns or need assistance?
Post here and I may be able to help. Be sure to "tag" my name using the "@" symbol to notify me.
Update Log:
- v1.0: Initial release.
- * The initial release of the script.
- v1.1: New release & update.
- * Updated to work with TFS 1.0.
Before:
After:
The Map:
MediaFire (Download)
The script included in this download is for TFS 1.x ONLY! See below for other versions.
The Script:
data/actions/actions.xml
Code:
<action actionid="5000" event="script" value="quests/anni.lua"/>
[Lua] Annihilator Quest - Pastebin.com (https://pastebin.com/xXZ4w0xY)
WARNING! TFS 0.3.6: You must change the following in the script:
WARNING! TFS 0.3.6: You must change the following in the script:
Code:
doCreateMonster("Demon", pos)
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