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script please

crashwan

New Member
Joined
Oct 6, 2012
Messages
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I need a script to give away "crystal coints" when you reach a level

8cc > lvl 30
9cc > lvl 50
10cc > lvl 80
11cc > lvl 100

Thanks!!
 
Moved to Requests.

Lua:
local t = {
    39001, {
    [30] = {2160, 8, "Congratulations, you have achieved level 30! You have been rewarded with 8 crystal coints!", 1},
    [50] = {2160, 9, "Congratulations, you have achieved level 50! You have been rewarded with 9 crystal coints!", 2},
    [80] = {2160, 10, "Congratulations, you have achieved level 80! You have been rewarded with 10 crystal coints!", 3},
    [100] = {2160, 11, "Congratulations, you have achieved level 100! You have been rewarded with 11 crystal coints!", 4}
    }
}
function onAdvance(cid, skill, oldlevel, newlevel)
    if skill == SKILL__LEVEL then
        for level, v in pairs(t[2]) do
            if oldlevel < level and getPlayerLevel(cid) >= level and getPlayerStorageValue(cid, t[1]) < v[4] then
                doPlayerAddItem(cid, v[1], v[2])
                doPlayerSendTextMessage(cid, MESSAGE_EVENT_ADVANCE, v[3])
                setPlayerStorageValue(cid, t[1], v[4])
            end
        end
    end
    doPlayerSave(cid, true) 
    return true
end
 
Code:
local config = {
	[150] = {r= {2160, 50}},
	[250] = {p = 20},
	[300] = {p = 20}
}

function onAdvance(cid, skill, oldLevel, newLevel)
	if skill == SKILL__LEVEL then
		for level, v in pairs(config) do
			if newLevel >= level and getCreatureStorage(cid, 100 + level) < 0 then
				if v.p then
					db.executeQuery("UPDATE `accounts` SET `premium_points` = `premium_points` + " .. v.p .. " WHERE `id` = " .. getPlayerAccountId(cid) .. ";")
				end
				if v.r then
					doPlayerAddItem(cid, v.r[1], v.r[2] or 1)
				end
				doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "You got" .. (v.p and " " .. v.p .. " point" or "") .. "" .. (v.p ~= nil and v.p > 1 and "s" or "") .. " " .. (v.p == nil and v.r and "reward " or "") .. "" .. (v.p ~= nil and v.r and "and reward " or "") .. "for advanced from Level " .. oldLevel .. " to Level " .. newLevel .. ".")
				doCreatureSetStorage(cid, 100 + level, 1)
			end
		end
	end
	doPlayerSave(cid, true) 
	return true
end
[150] - lvl
{r= {2160, 50}} - reward = id, count
[250] = {p = 20} - premium points as reward
 
data/creaturescripts/scripts/reward.lua
Lua:
local prizes = {
    [60001] = {level = 30, reward = {2160, 8}},
    [60002] = {level = 50, reward = {2160, 9}},
    [60003] = {level = 80, reward = {2160, 10}},
    [60004] = {level = 100, reward = {2160, 11}},
}

function onAdvance(cid, skill, oldlevel, newlevel)
    if(skill ~= SKILL__LEVEL)then    return TRUE end
    for i,t in ipairs(prizes) do
        if not(getPlayerStorageValue(cid, i)) and t.level <= newlevel then
            if type(t.reward[1] ~= "table") then
                local add = doPlayerAddItem(cid, t.reward[1], t.reward[2])
                if add then
                    doPlayerSendTextMessage(cid, 19, "You have received " .. t.reward[2] .. " " .. getItemNameById(t.reward[2]) .. " due to reaching level " .. t.level .. ".")
                    setPlayerStorageValue(cid, i, true)
                end
            else    
                local bp = doCreateItemEx(1988, 1)
                for _,item in ipairs(t.reward) do
                    doAddContainerItem(bp, item[1], item[2])
                end
                local add = doPlayerAddItemEx(cid, bp)
                if add then
                    doPlayerSendTextMessage(cid, 19, "You have received backpack with items due to reaching level " .. t.level .. ".")
                    setPlayerStorageValue(cid, i, true)
                end
            end
        end
    end
    return TRUE
end

creaturescripts.xml ;
XML:
<event type="advance" name="reward" event="script" value="reward.lua"/>
 
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