void ProtocolGame::AddCreature(NetworkMessage_ptr msg, const Creature* creature, bool known, uint32_t remove)
{
if(!known)
{
msg->AddU16(0x61);
msg->AddU32(remove);
msg->AddU32(creature->getID());
//
if(creature->getHideName())
msg->AddString("");
else {
const Creature* master = creature->getMaster();
msg->AddString(((master && master->getPlayer()) ? master->getName() + "'s " : "") + creature->getName());
};
}
else
{
msg->AddU16(0x62);
msg->AddU32(creature->getID());
}