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Bless problem..

niti

New Member
Joined
Nov 22, 2009
Messages
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Hello, then i say !bless it says that you're blessed, but then i die i go down to level 1, ;/? What's the problem...?
 
Try it with these scripts.

Bless.lua
Lua:
function onSay(cid, words, param)
    if getPlayerBlessing(cid, 1) or getPlayerBlessing(cid, 2) or getPlayerBlessing(cid, 3) or getPlayerBlessing(cid, 4) or getPlayerBlessing(cid, 5) then
        doPlayerSendCancel(cid,'You have already got one or more blessings!')
    else
        if doPlayerRemoveMoney(cid, 60000) == TRUE then
            doPlayerAddBlessing(cid, 1)
            doPlayerAddBlessing(cid, 2)
            doPlayerAddBlessing(cid, 3)
            doPlayerAddBlessing(cid, 4)
            doPlayerAddBlessing(cid, 5)
			doSendMagicEffect(getPlayerPosition(cid), math.random(19,23))
            doPlayerSendTextMessage(cid,MESSAGE_EVENT_ADVANCE,'You have been blessed!')
			doCreatureSay(cid, "!blessing", TALKTYPE_ORANGE_1)
        else
            doPlayerSendCancel(cid, "You need 10 crystal coin to get blessed!")
        end
    end    
    return 1
end

Login.lua
Lua:
 local config = {
	loginMessage = getConfigValue('loginMessage'),
	useFragHandler = getBooleanFromString(getConfigValue('useFragHandler'))
}

function onLogin(cid)
	local loss = getConfigValue('deathLostPercent')
	if(loss ~= nil) then
		doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
	end

	local accountManager = getPlayerAccountManager(cid)
	if(accountManager == MANAGER_NONE) then
		local lastLogin, str = getPlayerLastLoginSaved(cid), config.loginMessage
		if(lastLogin > 0) then
			doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
			str = "Your last visit was on " .. os.date("%a %b %d %X %Y", lastLogin) .. "."
		else
			str = str .. " Please choose your outfit."
			doPlayerSendOutfitWindow(cid)
		end

		doPlayerSendTextMessage(cid, MESSAGE_STATUS_DEFAULT, str)
	elseif(accountManager == MANAGER_NAMELOCK) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, it appears that your character has been namelocked, what would you like as your new name?")
	elseif(accountManager == MANAGER_ACCOUNT) then
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to manage your account and if you want to start over then type 'cancel'.")
	else
		doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_ORANGE, "Hello, type 'account' to create an account or type 'recover' to recover an account.")
	end

	if(not isPlayerGhost(cid)) then
		doSendMagicEffect(getCreaturePosition(cid), CONST_ME_TELEPORT)
	end

	registerCreatureEvent(cid, "Mail")
	registerCreatureEvent(cid, "GuildMotd")

	registerCreatureEvent(cid, "Idle")
	if(config.useFragHandler) then
		registerCreatureEvent(cid, "SkullCheck")
	end

	registerCreatureEvent(cid, "ReportBug")
	registerCreatureEvent(cid, "AdvanceSave")
	return true
end
 
Always use the standards for bless

config:
Lua:
        deathLostPercent = 10

	blessingReductionBase = 30
	blessingReductionDecreament = 5
	eachBlessReduction = 8

data/creaturescripts/scripts/login.lua:
Lua:
	if(loss ~= nil) then
		doPlayerSetLossPercent(cid, PLAYERLOSS_EXPERIENCE, loss * 10)
	end
 
I'd guess you can change it with some source edits or maybe by putting PVP zone everywhere since you doesn't lose anything then but that isn't a great solution.
 
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