local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2000, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 273, y = 1330, z = 6, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 217, y = 1556, z = 7}, -- Where the teleport will take you
teleportId = 1387, -- Id of the teleport
timeToStartEvent = 5, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
timeBetweenSpawns = 30, -- Seconds between each spawn of zombie
zombieName = "event zombie", -- Name of the zombie that should be summoned
playersNeededToStartEvent = 5, -- Players needed before the zombies can spawn.
-- Should be the same as in the creaturescript!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 215, y = 1550, z = 7}, -- top left cornor of the playground
toPosition = {x = 249, y = 1566, z = 7}, -- bottom right cornor of the playground
}
function onThink()
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
print(getGlobalStorageValue(2001))
end
function startEvent()
local get = getThingfromPos(config.teleportPosition)
if get.itemid == config.teleportId then
doRemoveItem(get.uid, 1)
end
local fromp, top = config.fromPosition, config.toPosition
if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end
function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
end
end
local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2000, -- Action id of the teleport needed for the movement script
teleportId = 1387, -- Id of the teleport
teleportPosition = { x = 273, y = 1330, z = 6, stackpos = 1 }, -- Where the teleport will be created
teleportToPosition = { x = 217, y = 1556, z = 7 }, -- Where the teleport will take you
timeToStartEvent = 5, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
timeBetweenSpawns = 30, -- Seconds between each spawn of zombie
zombieName = "event zombie", -- Name of the zombie that should be summoned
playersNeededToStartEvent = 5, -- Players needed before the zombies can spawn.
-- Should be the same as in the creaturescript!
-- The zombies will spawn randomly inside this area
fromPosition = { x = 215, y = 1550, z = 7 }, -- top left cornor of the playground
toPosition = { x = 249, y = 1566, z = 7 }, -- bottom right cornor of the playground
}
function onThink()
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
doSetStorage(config.playerCount, 0)
doSetStorage(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
print(getStorage(2001))
end
function startEvent()
local get = getThingfromPos(config.teleportPosition) ;
if get.itemid == config.teleportId then doRemoveItem(get.uid, 1) ; end ;
local fromPosition, toPosition = config.fromPosition, config.toPosition
if getStorage(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
for _x = fromPosition.x, toPosition.x do
for _y = fromPosition.y, toPosition.y do
for _z = fromPosition.z, toPosition.z do
if isPlayer(getThingfromPos({ x = _x, y = _y, z = _z, stackpos = 253 }).uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for _x = fromPosition.x, toPosition.x do
for _y = fromPosition.y, toPosition.y do
for _z = fromPosition.z, toPosition.z do
if isPlayer(getThingfromPos({ x = _x, y = _y, z = _z, stackpos = 253 }).uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
return true ;
end
function spawnZombie()
if getStorage(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
doSetStorage(config.zombieCount, getStorage(config.zombieCount)+1)
doBroadcastMessage("A zombie has spawned! There is currently " .. getStorage(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
end
end
print(getGlobalStorageValue(2001))
return true
[Error - CreatureScript Interface]
data/creaturescripts/scripts/zombie event/zombies.lua:onStatsChange
Description:
data/lib/032-position.lua:2: attempt to index global 'position' (a nil value)
stack traceback:
data/lib/032-position.lua:2: in function 'isInArea'
...ata/creaturescripts/scripts/zombie event/zombies.lua:17: in function
<...ata/creaturescripts/scripts/zombie event/zombies.lua:15>
local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
goblet = 5805, -- id of the gold goblet you'll get when finishing the event.
rewards = {2195, 2152, 2160}, -- You will get this + a gold goblet with your name on.
-- {moneyId, count, using? 1 for using moneyReward, 0 for not using.}
moneyReward = {2160, 10, 1},
-- Should be same as in the globalevent!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 215, y = 1550, z = 7}, -- top left cornor of the playground
toPosition = {x = 249, y = 1566, z = 7}, -- bottom right cornor of the playground
}
function onStatsChange(cid, attacker, type, combat, value)
if isPlayer(cid) and isMonster(attacker) then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
if getGlobalStorageValue(config.playerCount) >= 2 then
doBroadcastMessage(getPlayerName(cid) .. " have been eated by Zombies!", MESSAGE_STATUS_CONSOLE_RED)
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
setGlobalStorageValue(config.playerCount, getGlobalStorageValue(config.playerCount)-1)
elseif getGlobalStorageValue(config.playerCount) == 1 then
if isInArea(getPlayerPosition(cid), config.fromPosition, config.toPosition) then
doBroadcastMessage(getPlayerName(cid) .. " won the Zombie event! Congratulations!", MESSAGE_STATUS_WARNING)
local goblet = doPlayerAddItem(cid, config.goblet, 1)
doItemSetAttribute(goblet, "description", "Awarded to " .. getPlayerName(cid) .. " for winning the Zombie event.")
local corpse = doCreateItem(3058, 1, getPlayerPosition(cid))
doItemSetAttribute(corpse, "description", "You recognize " .. getCreatureName(cid) .. ". He was killed by "..(isMonster(attacker) and "a "..string.lower(getCreatureName(attacker)) or isCreature(attacker) and getCreatureName(attacker) or "a field item")..".")
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_POFF)
doTeleportThing(cid, getTownTemplePosition(getPlayerTown(cid)), false)
doSendMagicEffect(getPlayerPosition(cid), CONST_ME_TELEPORT)
for _,items in ipairs(config.rewards) do
doPlayerAddItem(cid, items, 1)
end
if config.moneyReward[3] == 1 then
doPlayerAddItem(cid, config.moneyReward[1], config.moneyReward[2])
end
end
for x = config.fromPosition.x, config.toPosition.x do
for y = config.fromPosition.y, config.toPosition.y do
for z = config.fromPosition.z, config.toPosition.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getMonsters = getThingfromPos(areapos)
if isMonster(getMonsters.uid) then
doRemoveCreature(getMonsters.uid)
end
end
end
end
end
return false
end
end
return true
end
function isInRange(pos, fromPosition, toPosition)
return (position.x >= fromPosition.x and position.y >= fromPosition.y and position.z >= fromPosition.z and position.x <= toPosition.x and position.y <= toPosition.y and position.z <= toPosition.z)
end
function getDistanceBetween(firstPosition, secondPosition)
local x, y = math.abs(firstPosition.x - secondPosition.x), math.abs(firstPosition.y - secondPosition.y)
local diff = math.max(x, y)
if(firstPosition.z ~= secondPosition.z) then
diff = diff + 9 + 6
end
return diff
end
function getDirectionTo(pos1, pos2)
local dir = NORTH
if(pos1.x > pos2.x) then
dir = WEST
if(pos1.y > pos2.y) then
dir = NORTHWEST
elseif(pos1.y < pos2.y) then
dir = SOUTHWEST
end
elseif(pos1.x < pos2.x) then
dir = EAST
if(pos1.y > pos2.y) then
dir = NORTHEAST
elseif(pos1.y < pos2.y) then
dir = SOUTHEAST
end
else
if(pos1.y > pos2.y) then
dir = NORTH
elseif(pos1.y < pos2.y) then
dir = SOUTH
end
end
return dir
end
function getCreatureLookPosition(cid)
return getPosByDir(getThingPos(cid), getCreatureLookDirection(cid))
end
function getPosByDir(fromPosition, direction, size)
local n = size or 1
local pos = fromPosition
if(direction == NORTH) then
pos.y = pos.y - n
elseif(direction == SOUTH) then
pos.y = pos.y + n
elseif(direction == WEST) then
pos.x = pos.x - n
elseif(direction == EAST) then
pos.x = pos.x + n
elseif(direction == NORTHWEST) then
pos.y = pos.y - n
pos.x = pos.x - n
elseif(direction == NORTHEAST) then
pos.y = pos.y - n
pos.x = pos.x + n
elseif(direction == SOUTHWEST) then
pos.y = pos.y + n
pos.x = pos.x - n
elseif(direction == SOUTHEAST) then
pos.y = pos.y + n
pos.x = pos.x + n
end
return pos
end
function doComparePositions(pos, posEx)
return pos.x == posEx.x and pos.y == posEx.y and pos.z == posEx.z
end
function getArea(pos, rangeX, rangeY)
local t = {}
for i = (pos.x - rangeX), (pos.x + rangeX) do
for j = (pos.y - rangeY), (pos.y + rangeY) do
table.insert(t, {x = i, y = j, z = pos.z})
end
end
return t
end
this means /this/file.ext : line_number :data/lib/032-position.lua:2:
this means something is trying to access a subvalue of a table that doesn't exist, a table called positionattempt to index global 'position' (a nil value)
this is the calling function that is raising the error.in function 'isInArea'
function isInRange([COLOR=#0000ff]pos[/COLOR], fromPosition, toPosition)
return ([COLOR=#ff0000][B]position[/B][/COLOR].x >= fromPosition.x and [COLOR=#ff0000][B]position[/B][/COLOR].y >= fromPosition.y and [COLOR=#ff0000][B]position[/B][/COLOR].z >= fromPosition.z and [COLOR=#ff0000][B]position[/B][/COLOR].x <= toPosition.x and [COLOR=#ff0000][B]position[/B][/COLOR].y <= toPosition.y and [COLOR=#ff0000][B]position[/B][/COLOR].z <= toPosition.z)
end
[Error - CreatureScript Interface]
data/creaturescripts/scripts/zombie event/zombies.luanStatsChange
Description:
data/lib/032-position.lua:2: attempt to index global 'tap_that_ass' (a nil value)
stack traceback:
data/lib/032-position.lua:2: in function 'isInArea'
...ata/creaturescripts/scripts/zombie event/zombies.lua:17: in function
<...ata/creaturescripts/scripts/zombie event/zombies.lua:15>
function isInRange(forgot_her_birthday, fromPosition, toPosition)
return (tap_that_ass.x >= fromPosition.x and 'tap_that_ass.y >= fromPosition.y and 'tap_that_ass.z >= fromPosition.z and 'tap_that_ass.x <= toPosition.x and 'tap_that_ass.y <= toPosition.y and 'tap_that_ass.z <= toPosition.z)
end