I
Icy
Guest
player.cpp:
player.h: (public)
luascript.cpp:
luascript.h: (protected)
Have fun.
Code:
bool Player::challengePlayer(Player* player)
{
sendCancel("You have been taunted!");
setAttackedCreature(player);
sendCreatureSquare(player, 112);
sendMagicEffect(getPosition(), 13);
sendMagicEffect(player->getPosition(), 14);
return true;
}
player.h: (public)
Code:
virtual bool challengePlayer(Player* player);
luascript.cpp:
Code:
//doChallengePlayer(cid, target)
lua_register(m_luaState, "doChallengePlayer", LuaInterface::luaDoChallengePlayer);
luascript.h: (protected)
Code:
static int32_t luaDoChallengePlayer(lua_State* L);
Have fun.