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Monster Monsters of last room Yalahar

Gilahof

RepzorMe
Joined
Dec 11, 2007
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87
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Location
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Rift Worm
Rift_Worm.gif

PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Rift Worm" nameDescription="a Ritf Worm" race="blood" experience="1195" speed="270" manacost="0">
    <health now="2800" max="2800"/>
    <look type="295" corpse="8947"/>
    <targetchange interval="60000" chance="0"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="0"/>
      <flag staticattack="50"/>
      <flag targetdistance="1"/>
      <flag runonhealth="0"/>
    </flags>
    <attacks>
      <attack name="melee" interval="2000" skill="30" attack="35"/>
    <attack name="manadrain" interval="3000" chance="18" radius="5" target="1" min="-500" max="-1000">
        <attribute key="areaEffect" value="blueshimmer"/>
    </attack>
    </attacks>
    <defenses armor="10" defense="15">
	</defenses>
  </monster>

Rift Brood
Rift_Brood.gif

PHP:
<?xml version="1.0" encoding="UTF-8"?>
  <monster name="Rift Brood" nameDescription="a Ritf Brood" race="undead" experience="1600" species="energy" speed="300" manacost="0">
    <health now="3000" max="3000"/>
    <look type="290" corpse="8966"/>
    <targetchange interval="20000" chance="15"/>
    <strategy attack="100" defense="0"/>
    <flags>
      <flag summonable="0"/>
      <flag attackable="1"/>
      <flag hostile="1"/>
      <flag illusionable="0"/>
      <flag convinceable="0"/>
      <flag pushable="0"/>
      <flag canpushitems="1"/>
      <flag staticattack="85"/>
      <flag lightlevel="0"/>
      <flag lightcolor="0"/>
      <flag targetdistance="1"/>
      <flag runonhealth="1"/>
    </flags>
<attacks>
    <attack name="melee" interval="2000" skill="95" attack="85"/>
	<attack name="energy" interval="1000" chance="11" target="0" radius="4" min="-250" max="-1000">
		<attribute key="shootEffect" value="energy"/>
        <attribute key="areaEffect" value="purpleenergy"/>
    </attack>
    <attack name="energy" interval="1000" chance="12" range="3" target="1" min="-300" max="-1000">
        <attribute key="areaEffect" value="purpleenergy"/>
    </attack>
	<attack name="physical" interval="1000" chance="12" radius="4" target="0" min="-200" max="-1000">
	    <attribute key="areaEffect" value="poff"/>
	</attack>
</attacks>
    <defenses armor="35" defense="35">
    <defense name="healing" interval="2000" chance="15" min="150" max="400">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
<elements>
		<element physicalPercent="-1"/>
</elements>


  </monster>

Rift Scythe
Grim_Reaper.gif

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ritf Scythe" nameDescription="a Rift Scythe" race="undead" experience="2000" speed="370" manacost="0">
  <health now="3600" max="3600"/>
  <look type="300" corpse="8955"/>
  <targetchange interval="5000" chance="10"/>
  <strategy attack="80" defense="20"/>
  
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="85"/>
		<flag runonhealth="0"/>
	</flags>
  
  <attacks>
	<attack name="physical" interval="2000" chance="14" radius="4" target="0" min="0" max="-1050">
      	<attribute key="areaEffect" value="redspark"/>
   	</attack>
  </attacks>
    <defenses armor="30" defense="30">
    <defense name="healing" interval="1000" chance="25" min="100" max="800">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>
  </defenses>
  
	<elements>
		<element energyPercent="+10"/>
		<element earthPercent="-1"/>
		<element icePercent="-1"/>
		<element holyPercent="+1"/>
		<element deathPercent="-1"/>
		<element physicalPercent="-1"/>
		<element firePercent="+10"/>
	</elements>
	
  <immunities>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity invisible="1"/>
  </immunities> 
	<loot>
	</loot>
</monster>

Azerus
Azerus.gif

PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Azerus" nameDescription="azerus" race="blood" experience="6000" speed="268" manacost="0">
	<health now="8000" max="8000"/>
	<look type="309" head="20" body="30" legs="40" feet="50" corpse="6080"/>
	<targetchange interval="5000" chance="8"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="0"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="-0" max="-900"/>
		<attack name="manadrain" interval="2000" chance="10" range="7" min="-0" max="-2000">
			<attribute key="shootEffect" value="energy"/>
			<attribute key="areaEffect" value="poff"/>
		</attack>
  		<attack name="manadrain" interval="2000" chance="15" range="7" radius="7" target="1" min="-0" max="-800">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="bigclouds"/>
		</attack>
		<attack name="death" interval="2000" chance="20" range="7" min="-0" max="-524">
  			    <attribute key="shootEffect" value="suddendeath"/>
		  	  <attribute key="areaEffect" value="mortarea"/>
  		</attack>
		<attack name="lifedrain" interval="1000" chance="10" length="8" spread="0" min="-100" max="-500">
			<attribute key="areaEffect" value="sleep"/>
		</attack>
	</attacks>
	<defenses armor="30" defense="20">
		<defense name="healing" interval="1000" chance="15" min="150" max="500">
			<attribute key="areaEffect" value="blueshimmer"/>
		</defense>
	</defenses>
	<elements>
		<element energyPercent="60"/>
		<element icePercent="50"/>
		<element firePercent="50"/>
		<element holyPercent="50"/>
		<element earthPercent="50"/>
		<element physicalPercent="40"/>
		<element deathPercent="60"/>
	</elements>
	<immunities>
		<immunity paralyze="1"/>
		<immunity invisible="1"/>
	</immunities>
  <voices interval="5000" chance="10">
    <voice sentence="The ultimate will finally consume this unworthy existence!" yell="1"/>
    <voice sentence="My masters and I will tear down barriers and join the ultimate in its realm!" yell="1"/>
    <voice sentence="The power of the Yalahari will all be mine!" yell="1"/>
    <voice sentence="We will open the rift for a new time to come!"/>
    <voice sentence="He who has returned from beyond has taught me secrets you can't even grasp!"/>
    <voice sentence="The end of times has come!"/>
    <voice sentence="The great machinator will make his entrance soon!"/>
    <voice sentence="You might scratch my shields but they will never break!"/>
    <voice sentence="You can't hope to penetrate my shields!"/>
    <voice sentence="Do you really think you could beat me?"/>
  </voices>
	<loot>
	</loot>
</monster>
 
Last edited:
nice release, and nice pictures on your thread describing which monster it is =D
 
Thanks, using these monsters now. :)
 

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