Rift Worm
Rift Brood
Rift Scythe
Azerus
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Rift Worm" nameDescription="a Ritf Worm" race="blood" experience="1195" speed="270" manacost="0">
<health now="2800" max="2800"/>
<look type="295" corpse="8947"/>
<targetchange interval="60000" chance="0"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="0"/>
<flag staticattack="50"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="30" attack="35"/>
<attack name="manadrain" interval="3000" chance="18" radius="5" target="1" min="-500" max="-1000">
<attribute key="areaEffect" value="blueshimmer"/>
</attack>
</attacks>
<defenses armor="10" defense="15">
</defenses>
</monster>
Rift Brood
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Rift Brood" nameDescription="a Ritf Brood" race="undead" experience="1600" species="energy" speed="300" manacost="0">
<health now="3000" max="3000"/>
<look type="290" corpse="8966"/>
<targetchange interval="20000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag staticattack="85"/>
<flag lightlevel="0"/>
<flag lightcolor="0"/>
<flag targetdistance="1"/>
<flag runonhealth="1"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="95" attack="85"/>
<attack name="energy" interval="1000" chance="11" target="0" radius="4" min="-250" max="-1000">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="energy" interval="1000" chance="12" range="3" target="1" min="-300" max="-1000">
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="physical" interval="1000" chance="12" radius="4" target="0" min="-200" max="-1000">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="35" defense="35">
<defense name="healing" interval="2000" chance="15" min="150" max="400">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element physicalPercent="-1"/>
</elements>
</monster>
Rift Scythe
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ritf Scythe" nameDescription="a Rift Scythe" race="undead" experience="2000" speed="370" manacost="0">
<health now="3600" max="3600"/>
<look type="300" corpse="8955"/>
<targetchange interval="5000" chance="10"/>
<strategy attack="80" defense="20"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="physical" interval="2000" chance="14" radius="4" target="0" min="0" max="-1050">
<attribute key="areaEffect" value="redspark"/>
</attack>
</attacks>
<defenses armor="30" defense="30">
<defense name="healing" interval="1000" chance="25" min="100" max="800">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="+10"/>
<element earthPercent="-1"/>
<element icePercent="-1"/>
<element holyPercent="+1"/>
<element deathPercent="-1"/>
<element physicalPercent="-1"/>
<element firePercent="+10"/>
</elements>
<immunities>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
</loot>
</monster>
Azerus
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Azerus" nameDescription="azerus" race="blood" experience="6000" speed="268" manacost="0">
<health now="8000" max="8000"/>
<look type="309" head="20" body="30" legs="40" feet="50" corpse="6080"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="90"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-900"/>
<attack name="manadrain" interval="2000" chance="10" range="7" min="-0" max="-2000">
<attribute key="shootEffect" value="energy"/>
<attribute key="areaEffect" value="poff"/>
</attack>
<attack name="manadrain" interval="2000" chance="15" range="7" radius="7" target="1" min="-0" max="-800">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="bigclouds"/>
</attack>
<attack name="death" interval="2000" chance="20" range="7" min="-0" max="-524">
<attribute key="shootEffect" value="suddendeath"/>
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="lifedrain" interval="1000" chance="10" length="8" spread="0" min="-100" max="-500">
<attribute key="areaEffect" value="sleep"/>
</attack>
</attacks>
<defenses armor="30" defense="20">
<defense name="healing" interval="1000" chance="15" min="150" max="500">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="60"/>
<element icePercent="50"/>
<element firePercent="50"/>
<element holyPercent="50"/>
<element earthPercent="50"/>
<element physicalPercent="40"/>
<element deathPercent="60"/>
</elements>
<immunities>
<immunity paralyze="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="The ultimate will finally consume this unworthy existence!" yell="1"/>
<voice sentence="My masters and I will tear down barriers and join the ultimate in its realm!" yell="1"/>
<voice sentence="The power of the Yalahari will all be mine!" yell="1"/>
<voice sentence="We will open the rift for a new time to come!"/>
<voice sentence="He who has returned from beyond has taught me secrets you can't even grasp!"/>
<voice sentence="The end of times has come!"/>
<voice sentence="The great machinator will make his entrance soon!"/>
<voice sentence="You might scratch my shields but they will never break!"/>
<voice sentence="You can't hope to penetrate my shields!"/>
<voice sentence="Do you really think you could beat me?"/>
</voices>
<loot>
</loot>
</monster>
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