Mesmeroo
§
Hello all,
Im sharing this npc because i saw allot of requests in the support section.
Here is the npc that sells donation items for another item.
(ive made this NPC just selling one item, because i have different npc's over my world map (knight guide, Paladin guide etc etc) so the player has to explore more.
But feel free to edit the script.
Make a new Npc file (call it what ever you like) and paste it in data > npc
Npc.xml
Now make a new lua file and call it donorseller, Put the file in data > npc > scripts
donorseller.lua
This npc is accepting christmas tokes as trading item, but you can edit this ofcourse.
Have fun with it, and post any errors here.
(tested on 8.60 servers)
Im sharing this npc because i saw allot of requests in the support section.
Here is the npc that sells donation items for another item.
(ive made this NPC just selling one item, because i have different npc's over my world map (knight guide, Paladin guide etc etc) so the player has to explore more.
But feel free to edit the script.
Make a new Npc file (call it what ever you like) and paste it in data > npc
Npc.xml
XML:
<npc name="Donation Seller" script="donorseller.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="133" head="20" body="39" legs="45" feet="7" addons="2"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|, I'm trading your donor coins for donor items, Do you want to {trade}?"/>
</parameters>
</npc>
Now make a new lua file and call it donorseller, Put the file in data > npc > scripts
donorseller.lua
Lua:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
local talkState = {}
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
function creatureSayCallback(cid, type, msg)
if(not npcHandler:isFocused(cid)) then
return false
end
local talkUser = NPCHANDLER_CONVBEHAVIOR == CONVERSATION_DEFAULT and 0 or cid
if(msgcontains(msg, 'trade') or msgcontains(msg, 'How many items they should give')) then
selfSay('Do you want to give me 5 donor coins for a .......?', cid)
talkState[talkUser] = 1
elseif(msgcontains(msg, 'yes') and talkState[talkUser] == 1) then
if(getPlayerItemCount(cid, 6527) >= 5) then
if(doPlayerRemoveItem(cid, 6527, 5)) then
doPlayerAddItem(cid, your donor item id here, 1)
selfSay('Here you are.', cid)
else
selfSay('Sorry, you don\'t have enough donor coins.', cid)
end
else
selfSay('Sorry, you don\'t have donor coins.', cid)
end
talkState[talkUser] = 0
elseif(msgcontains(msg, 'no') and isInArray({1}, talkState[talkUser])) then
talkState[talkUser] = 0
selfSay('Ok then.', cid)
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
This npc is accepting christmas tokes as trading item, but you can edit this ofcourse.
Have fun with it, and post any errors here.
(tested on 8.60 servers)