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NPC [Released] All Boat NPCs like RL.

jpkulik

New Member
Joined
Mar 15, 2008
Messages
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Hello!
This is my contribution for the OTland Community..
I Hope everbody like it, and if you wanna Post this scripts ElseWhere, please, put my Credits on it!

This post contain The NPCs.xml, Boat.lua and a Tutorial.



Captain Bluebear - Thais
Captain_Bluebear.gif

NPC.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Bluebear" script="data\npc\scripts\Boat.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="19" body="69" legs="107" feet="50" addons="0"/>
</npc>
-----------------------------------------------------


Captain Breezelda - Svargrond
Captain_Breezelda.gif

NPC.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Breezelda" script="data\npc\scripts\Boat.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="142" head="97" body="23" legs="28" feet="76" addons="2"/>
</npc>

-----------------------------------------------------


Captain Fearless - Venore
Captain_Fearless.gif

NPC.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Fearless" script="data\npc\scripts\Boat.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="19" body="113" legs="95" feet="115" addons="0"/>
</npc>
-----------------------------------------------------


Captain Greyhound - Carlin
Captain_Greyhound.gif

NPC.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Greyhound" script="data\npc\scripts\Boat.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="96" body="113" legs="95" feet="115" addons="0"/>
</npc>

-----------------------------------------------------


Captain Max - Liberty Bay
Captain_Max.gif

NPC.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Max" script="data\npc\scripts\Boat.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="134" head="95" body="10" legs="56" feet="77" addons="0"/>
</npc>

-----------------------------------------------------


Captain Seagull - Ab'Dendriel
Captain_Seagull.gif

NPC.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Seagull" script="data\npc\scripts\Boat.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="60" body="113" legs="95" feet="115" addons="0"/>
</npc>

-----------------------------------------------------


Captain Seahorse - Edron
Captain_Seahorse.gif

NPC.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Seahorse" script="data\npc\scripts\Boat.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="129" head="19" body="113" legs="95" feet="115" addons="0"/>
</npc>

-----------------------------------------------------


Captain Sinbeard - Ankrahmun
Captain_Sinbeard.gif

NPC.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Captain Sinbeard" script="data\npc\scripts\Boat.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="134" head="95" body="10" legs="56" feet="77" addons="0"/>
</npc>

-----------------------------------------------------


Petros - Darashia
Petros.gif

NPC.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Petros" script="data\npc\scripts\Boat.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="128" head="79" body="10" legs="127" feet="127" addons="0"/>
</npc>

-----------------------------------------------------


Gurbasch - Kazordoon
Gurbasch.gif

NPC.xml
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<npc name="Gurbasch" script="data\npc\scripts\Boat.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="66" head="0" body="0" legs="0" feet="0" addons="0"/>
</npc>

Now the Boat.LUA
PHP:
--------------------By Jpkulik!----------------------------
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)



-- OTServ event handling functions start
function onCreatureAppear(cid)				npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) 			npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) 	npcHandler:onCreatureSay(cid, type, msg) end
-- Set the greeting message.
npcHandler:setMessage(MESSAGE_GREET, HelloText)
function onThink() 						npcHandler:onThink() end
-- OTServ event handling functions end

---------------------------------------MENSAGES CONFIG--------------------------------------------
local HelloText = 'Hello |PLAYERNAME|. Welcome to my Boat!'
local HelpText = 'Do you need help?I can tell you some {destinations}.'
local DestinationText = 'I can take you to {Carlin}, {Ab Dendriel}, {Kazordoon}, {Thais}, {Venore}, {Edron}, {Darashia}, {Ankrahmun}, {Libery Bay}, {Port Hope} and {Svargrond}.'           
local CitysText = 'I can take you to {Carlin}, {Ab Dendriel}, {Kazordoon}, {Thais}, {Venore}, {Edron}, {Darashia}, {Ankrahmun}, {Libery Bay}, {Port Hope} and {Svargrond}.' 
local JobText = 'Im an Captain, and this is my Boat.'				          		                               
---------------------------------------END MENSAGES CONFIG----------------------------------------



---------------------------------------CARLIN CONFIG----------------------------------------------
local CarlinPosition = {x=32388, y=31821, z=6}              ----> Destination from Carlin Boat <----
local CarlinCost = 10				          ----> Cost to Travel for Carlin    <----
carlin = true	  	                                  ---->TRUE:Working/FALSE:Not Working<----
---------------------------------------END CARLIN CONFIG------------------------------------------



---------------------------------------AB'DENDRIEL CONFIG-----------------------------------------
local AbDendrielPosition = {x=32734, y=31669, z=6}     ----> Destination from Ab'Dendriel Boat <----
local AbDendrielCost = 10		             ----> Cost to Travel for Ab'Dendriel    <----
AbDendriel = true	                             ----> TRUE:Working/FALSE:Not Working    <----
---------------------------------------END AB'DENDRIEL CONFIG-------------------------------------



---------------------------------------VENORE CONFIG----------------------------------------------
local VenorePosition = {x=32954, y=32022, z=6}              ----> Destination from Venore Boat <----
local VenoreCost = 10				          ----> Cost to Travel for Venore    <----
Venore = true		                                  ----> TRUE:Working/FALSE:Not Working<---
---------------------------------------END VENORE CONFIG------------------------------------------



---------------------------------------THAIS CONFIG-----------------------------------------------
local ThaisPosition = {x=32310, y=32210, z=6}                ----> Destination from Thais Boat <----
local ThaisCost = 10				           ----> Cost to Travel for Thais    <----
Thais = true		                                   ---->TRUE:Working/FALSE:Not Working<---
---------------------------------------END THAIS CONFIG-------------------------------------------



---------------------------------------KAZORDOON CONFIG-------------------------------------------
local KazordoonPosition = {x=32660, y=31957, z=15}        ----> Destination from Kazordoon Boat <----
local KazordoonCost = 10	               	       ----> Cost to Travel for Kazordoon    <----
Kazordoon = true		                       ----> TRUE:Working/FALSE:Not Working  <----
---------------------------------------END KAZORDOON CONFIG---------------------------------------




---------------------------------------EDRON CONFIG-----------------------------------------------
local EdronPosition = {x=33176, y=31764, z=6}                ----> Destination from Edron Boat <----
local EdronCost = 10	               	                   ----> Cost to Travel for Edron    <----
Edron = true		                                   ----> TRUE:Working/FALSE:Not Working<--
---------------------------------------END EDRON CONFIG-------------------------------------------


---------------------------------------DARASHIA CONFIG--------------------------------------------
local DarashiaPosition = {x=33290, y=32481, z=6}          ----> Destination from Darashia Boat <----
local DarashiaKazordoonCost = 10	                ----> Cost to Travel for Darashia    <----
Darashia = true		                                ----> TRUE:Working/FALSE:Not Working <----
---------------------------------------END DARASHIA CONFIG----------------------------------------




---------------------------------------LIBERTY BAY CONFIG-----------------------------------------
local LibertyBayPosition = {x=32285, y=32892, z=6}     ----> Destination from Liberty Bay Boat <----
local LibertyBayCost = 10	               	     ----> Cost to Travel for Liberty Bay    <----
LibertyBay = true		                     ----> TRUE:Working/FALSE:Not Working    <----
---------------------------------------END LIBERTY BAY CONFIG-------------------------------------


---------------------------------------PORT HOPE CONFIG-------------------------------------------
local PortHopePosition = {x=32530, y=32784, z=6}         ----> Destination from Port Hope Boat <----
local PortHopeCost = 10	               	               ----> Cost to Travel for Port Hope    <----
PortHope = true		                   	       ----> TRUE:Working/FALSE:Not Working  <----
---------------------------------------END PORT HOPE CONFIG---------------------------------------


---------------------------------------SVARGROND CONFIG-------------------------------------------
local SvargrondPosition = {x=32341, y=31108, z=6}        ----> Destination from Svargrond Boat <----
local SvargrondCost = 10	           	       ----> Cost to Travel for Svargrond    <----
Svargrond = true		                       ----> TRUE:Working/FALSE:Not Working  <----
---------------------------------------END SVARGROND CONFIG---------------------------------------


---------------------------------------ANKRAHMUN CONFIG-------------------------------------------
local AnkPosition = {x=33092, y=32884, z=6}              ----> Destination from Ankrahmun Boat <----
local AnkCost = 10	           	               ----> Cost to Travel for Ankrahmun    <----
Ank = true		                               ----> TRUE:Working/FALSE:Not Working  <----
---------------------------------------END ANKRAHMUN CONFIG---------------------------------------


---CARLIN-----------------------------------------------------------------------------------------------------------------------------------------
local CarlinText = 'Do you want to Travel to Carlin for 10 gold coins?'
local CarlinTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local CarlinLvl = 8
local CarlinPremium = false --True/false

--Carlin--
if carlin == true then
local travelNode = keywordHandler:addKeyword({'carlin'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = CarlinText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = CarlinPremium, level = CarlinLvl, cost = CarlinCost, destination = CarlinPosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = CarlinTextNo })
else
local travelNode = keywordHandler:addKeyword({'carlin'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End Carlin--


---------------------------------------------------------------------------------------------------------------------------------------------------



---Venore-----------------------------------------------------------------------------------------------------------------------------------------
local VenoreText = 'Do you want to Travel to Venore for 10 gold coins?'
local VenoreTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local VenoreLvl = 8
local VenorePremium = false --True/false

--Venore--
if Venore == true then
local travelNode = keywordHandler:addKeyword({'venore'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = VenoreText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = VenorePremium, level = VenoreLvl, cost = VenoreCost, destination = VenorePosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = VenoreTextNo })
else
local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End Venore--


---------------------------------------------------------------------------------------------------------------------------------------------------


---Kazordoon-----------------------------------------------------------------------------------------------------------------------------------------
local KazordoonText = 'Do you want to Travel to Kazordoon for 10 gold coins?'
local KazordoonTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local KazordoonLvl = 8
local KazordoonPremium = false --True/false

--Kazordoon--
if Kazordoon == true then
local travelNode = keywordHandler:addKeyword({'kazordoon'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = KazordoonText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = KazordoonPremium, level = KazordoonLvl, cost = KazordoonCost, destination = KazordoonPosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = KazordoonTextNo })
else
local travelNode = keywordHandler:addKeyword({'venore'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End Venore--


---------------------------------------------------------------------------------------------------------------------------------------------------


---Thais-----------------------------------------------------------------------------------------------------------------------------------------
local ThaisText = 'Do you want to Travel to Kazordoon for 10 gold coins?'
local ThaisTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local ThaisLvl = 8
local ThaisPremium = false --True/false

--Thais--
if Thais == true then
local travelNode = keywordHandler:addKeyword({'thais'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = ThaisText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = ThaisPremium, level = ThaisLvl, cost = ThaisCost, destination = ThaisPosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = ThaisTextNo })
else
local travelNode = keywordHandler:addKeyword({'thais'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End Thais--


---------------------------------------------------------------------------------------------------------------------------------------------------


---AbDendriel-----------------------------------------------------------------------------------------------------------------------------------------
local AbDendrielText = 'Do you want to Travel to AbDendriel for 10 gold coins?'
local AbDendrielTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local AbDendrielLvl = 8
local AbDendrielPremium = false --True/false

--AbDendriel--
if AbDendriel == true then
local travelNode = keywordHandler:addKeyword({'ab dendriel'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = AbDendrielText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = AbDendrielPremium, level = AbDendrielLvl, cost = AbDendrielCost, destination = AbDendrielPosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = AbDendrielTextNo })
else
local travelNode = keywordHandler:addKeyword({'ab dendriel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End AbDendriel--


---------------------------------------------------------------------------------------------------------------------------------------------------


---Edron-----------------------------------------------------------------------------------------------------------------------------------------
local EdronText = 'Do you want to Travel to Edron for 10 gold coins?'
local EdronTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local EdronLvl = 8
local EdronPremium = true --True/false

--Edron--
if Edron == true then
local travelNode = keywordHandler:addKeyword({'edron'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = EdronText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = EdronPremium, level = EdronLvl, cost = EdronCost, destination = EdronPosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = EdronTextNo })
else
local travelNode = keywordHandler:addKeyword({'edron'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End AbDendriel--


---------------------------------------------------------------------------------------------------------------------------------------------------


---Darashia-----------------------------------------------------------------------------------------------------------------------------------------
local DarashiaText = 'Do you want to Travel to Darashia for 10 gold coins?'
local DarashiaTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local DarashiaLvl = 8
local DarashiaPremium = true --True/false

--Darashia--
if Darashia == true then
local travelNode = keywordHandler:addKeyword({'darashia'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = DarashiaText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = DarashiaPremium, level = DarashiaLvl, cost = DarashiaCost, destination = DarashiaPosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = DarashiaTextNo })
else
local travelNode = keywordHandler:addKeyword({'darashia'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End Darashia--


---------------------------------------------------------------------------------------------------------------------------------------------------


---Port Hope-----------------------------------------------------------------------------------------------------------------------------------------
local PortHopeText = 'Do you want to Travel to Port Hope for 10 gold coins?'
local PortHopeTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local PortHopeLvl = 8
local PortHopePremium = true --True/false

--Port Hope--
if PortHope == true then
local travelNode = keywordHandler:addKeyword({'port hope'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = PortHopeText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = PortHopePremium, level = PortHopeLvl, cost = PortHopeCost, destination = PortHopePosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = PortHopeTextNo })
else
local travelNode = keywordHandler:addKeyword({'port hope'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End Port Hope--


---------------------------------------------------------------------------------------------------------------------------------------------------


---Liberty Bay-----------------------------------------------------------------------------------------------------------------------------------------
local LibertyBayText = 'Do you want to Travel to Liberty Bay for 10 gold coins?'
local LibertyBayTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local LibertyBayLvl = 8
local LibertyBayPremium = true --True/false

--Liberty Bay--
if LibertyBay == true then
local travelNode = keywordHandler:addKeyword({'liberty bay'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = LibertyBayText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = LibertyBayPremium, level = LibertyBayLvl, cost = LibertyBayCost, destination = LibertyBayPosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = LibertyBayTextNo })
else
local travelNode = keywordHandler:addKeyword({'liberty bay'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End Liberty Bay--


---------------------------------------------------------------------------------------------------------------------------------------------------


---Ankrahmun-----------------------------------------------------------------------------------------------------------------------------------------
local AnkText = 'Do you want to Travel to Ankrahmun for 10 gold coins?'
local AnkTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local AnkLvl = 8
local AnkPremium = true --True/false

--Ankrahmun--
if Ank == true then
local travelNode = keywordHandler:addKeyword({'ankrahmun'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = AnkText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = AnkPremium, level = AnkLvl, cost = AnkCost, destination = AnkPosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = AnkTextNo })
else
local travelNode = keywordHandler:addKeyword({'ankrahmun'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End Ankrahmun--


---------------------------------------------------------------------------------------------------------------------------------------------------


---Svargrond-----------------------------------------------------------------------------------------------------------------------------------------
local SvargrondText = 'Do you want to Travel to Svargrond for 10 gold coins?'
local SvargrondTextNo = 'Ok, come back when you want then!'
local NoTravel = 'Sorry, i do not travel to this city..'
local SvargrondCost = 10
local SvargrondPremium = true --True/false

--Svargrond--
if Svargrond == true then
local travelNode = keywordHandler:addKeyword({'svargrond'}, 
StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = SvargrondText })
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = SvargrondPremium, level = SvargrondLvl, cost = SvargrondCost, destination = SvargrondPosition })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = SvargrondTextNo })
else
local travelNode = keywordHandler:addKeyword({'svargrond'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = NoTravel })
end
--End AbDendriel--


---------------------------------------------------------------------------------------------------------------------------------------------------



keywordHandler:addKeyword({'destination'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = DestinationText })
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = JobText })
keywordHandler:addKeyword({'citys'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = CityText })
keywordHandler:addKeyword({'help'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = HelpText })

-- Makes sure the npc reacts when you say hi, bye etc.
npcHandler:addModule(FocusModule:new())

Mini-Tutorial ->
The Script, is configurated to go to ALL the Citys..
Editing a City..
In this example i will Edit CARLIN..

Script:
PHP:
---------------------------------------CARLIN CONFIG----------------------------------------------
local CarlinPosition = {x=32388, y=31821, z=6}              ----> Destination from Carlin Boat <----
local CarlinCost = 10				          ----> Cost to Travel for Carlin    <----
carlin = true	  	                                  ---->TRUE:Working/FALSE:Not Working<----
---------------------------------------END CARLIN CONFIG------------------------------------------
What is Carlin = TRUE?
Example:
IF Carlin = True:
Code:
Player: Hi.
NPC: Hello |PLAYERNAME|!
Player: Carlin
[B]NPC: Do you want to go to Carlin for 10 Gold Coins?[/B]

Now, if you set Carlin = FALSE:

IF Carlin =False:
Code:
Player: Hi.
NPC: Hello |PLAYERNAME|!
Player: Carlin
[B]NPC: Sorry, i do not travel to this city..[/B]

I've Tested in TFS 8.3 and i've got no problems.. :D

Download:
Size:5.78 KB
Type: .ZIP
--> Speedy Share


--> Mega Upload


--> Rapid Share


--> Turbo Upload


--> Media Fire


--> Giga Size

Scan -> Here!

Can someone FIX my Post? :D

Cya!! :thumbup:
 
Tanks.. Glad u liked it.. :D
What for is the rep points? I Dont get it!:p
Cya
 
Great! You explained everything so well with TRUE/FALSE and you did a great job!
Rep++
 
Hoho, tanks for Rep+ :D
Aways good to help yall..
Cya!
Any question, ask me!
 
Boo

this script sucks dude seriously....... NOT HAHAHAHA JUST JOKING EXACTLY WHAT I NEEDED GOOD JOB!!
 
Tell me something... there is a way to configure that If player have a StorageID he get another price?
 
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