RazorBlade
Retired Snek
Basically. xD
Uhh, update them? xD
I would suggest checking out the sources for that stuff. xD
TALKTYPE_FIRST = 1
TALKTYPE_SAY = TALKTYPE_FIRST
TALKTYPE_WHISPER = 2
TALKTYPE_YELL = 3
TALKTYPE_PRIVATE_PN = 4
TALKTYPE_PRIVATE_NP = 5
TALKTYPE_PRIVATE = 6
TALKTYPE_CHANNEL_Y = 7
TALKTYPE_CHANNEL_W = 8
TALKTYPE_BROADCAST = 9
TALKTYPE_CHANNEL_RN = 10
TALKTYPE_PRIVATE_RED = 11
TALKTYPE_CHANNEL_O = 12
TALKTYPE_MONSTER_SAY = 13
TALKTYPE_MONSTER_YELL = 14
TALKTYPE_LAST = TALKTYPE_MONSTER_YELL
MESSAGE_FIRST = 13
MESSAGE_EVENT_ORANGE = MESSAGE_FIRST
MESSAGE_STATUS_CONSOLE_ORANGE = 14
MESSAGE_STATUS_WARNING = 15
MESSAGE_EVENT_ADVANCE = 16
MESSAGE_EVENT_DEFAULT = 17
MESSAGE_STATUS_DEFAULT = 18
MESSAGE_INFO_DESCR = 19
MESSAGE_STATUS_SMALL = 20
MESSAGE_STATUS_CONSOLE_BLUE = 21
MESSAGE_STATUS_CONSOLE_RED = 22
MESSAGE_LAST = MESSAGE_STATUS_CONSOLE_RED
Not necessary and Stian's repack doesn't work with rebuild all.rofl, compile 1x, then rebuild all
I'm not having problems with rebuild all.
const.h
[cpp]enum SpeakClasses
{
SPEAK_CLASS_NONE = 0x00,
SPEAK_CLASS_FIRST = 0x01,
SPEAK_SAY = SPEAK_CLASS_FIRST,
SPEAK_WHISPER = 0x02,
SPEAK_YELL = 0x03,
SPEAK_PRIVATE_PN = 0x04,
SPEAK_PRIVATE_NP = 0x05,
SPEAK_PRIVATE = 0x06,
SPEAK_CHANNEL_Y = 0x07,
SPEAK_CHANNEL_W = 0x08,
SPEAK_BROADCAST = 0x09,
SPEAK_CHANNEL_RN = 0x0A,
SPEAK_PRIVATE_RED = 0x0B,
SPEAK_CHANNEL_O = 0x0C,
SPEAK_MONSTER_SAY = 0x0D,
SPEAK_MONSTER_YELL = 0x0E,
SPEAK_CLASS_LAST = SPEAK_MONSTER_YELL,
// removed from game
SPEAK_RVR_CHANNEL = 0xFF + 1,
SPEAK_RVR_ANSWER = 0xFF + 2,
SPEAK_RVR_CONTINUE = 0xFF + 3,
SPEAK_CHANNEL_RA = 0xFF + 4
};
enum MessageClasses
{
MSG_CLASS_FIRST = 0x0D,
MSG_EVENT_ORANGE = MSG_CLASS_FIRST, /*Orange message in the console*/
MSG_STATUS_CONSOLE_ORANGE = 0x0E, /*Orange message in the console*/
MSG_STATUS_WARNING = 0x0F, /*Red message in game window and in the console*/
MSG_EVENT_ADVANCE = 0x10, /*White message in game window and in the console*/
MSG_EVENT_DEFAULT = 0x11, /*White message at the bottom of the game window and in the console*/
MSG_STATUS_DEFAULT = 0x12, /*White message at the bottom of the game window and in the console*/
MSG_INFO_DESCR = 0x13, /*Green message in game window and in the console*/
MSG_STATUS_SMALL = 0x14, /*White message at the bottom of the game window"*/
MSG_STATUS_CONSOLE_BLUE = 0x15, /*Blue message in the console*/
MSG_STATUS_CONSOLE_RED = 0x16, /*Red message in the console*/
MSG_CLASS_LAST = MSG_STATUS_CONSOLE_RED
};[/cpp]
000-constant.lua
Lua:TALKTYPE_FIRST = 1 TALKTYPE_SAY = TALKTYPE_FIRST TALKTYPE_WHISPER = 2 TALKTYPE_YELL = 3 TALKTYPE_PRIVATE_PN = 4 TALKTYPE_PRIVATE_NP = 5 TALKTYPE_PRIVATE = 6 TALKTYPE_CHANNEL_Y = 7 TALKTYPE_CHANNEL_W = 8 TALKTYPE_BROADCAST = 9 TALKTYPE_CHANNEL_RN = 10 TALKTYPE_PRIVATE_RED = 11 TALKTYPE_CHANNEL_O = 12 TALKTYPE_MONSTER_SAY = 13 TALKTYPE_MONSTER_YELL = 14 TALKTYPE_LAST = TALKTYPE_MONSTER_YELL MESSAGE_FIRST = 13 MESSAGE_EVENT_ORANGE = MESSAGE_FIRST MESSAGE_STATUS_CONSOLE_ORANGE = 14 MESSAGE_STATUS_WARNING = 15 MESSAGE_EVENT_ADVANCE = 16 MESSAGE_EVENT_DEFAULT = 17 MESSAGE_STATUS_DEFAULT = 18 MESSAGE_INFO_DESCR = 19 MESSAGE_STATUS_SMALL = 20 MESSAGE_STATUS_CONSOLE_BLUE = 21 MESSAGE_STATUS_CONSOLE_RED = 22 MESSAGE_LAST = MESSAGE_STATUS_CONSOLE_RED
Not necessary and Stian's repack doesn't work with rebuild all.
const.h
[cpp]enum SpeakClasses
{
SPEAK_CLASS_NONE = 0x00,
SPEAK_CLASS_FIRST = 0x01,
SPEAK_SAY = SPEAK_CLASS_FIRST,
SPEAK_WHISPER = 0x02,
SPEAK_YELL = 0x03,
SPEAK_PRIVATE_PN = 0x04,
SPEAK_PRIVATE_NP = 0x05,
SPEAK_PRIVATE = 0x06,
SPEAK_CHANNEL_Y = 0x07,
SPEAK_CHANNEL_W = 0x08,
SPEAK_BROADCAST = 0x09,
SPEAK_CHANNEL_RN = 0x0A,
SPEAK_PRIVATE_RED = 0x0B,
SPEAK_CHANNEL_O = 0x0C,
SPEAK_MONSTER_SAY = 0x0D,
SPEAK_MONSTER_YELL = 0x0E,
SPEAK_CLASS_LAST = SPEAK_MONSTER_YELL,
// removed from game
SPEAK_RVR_CHANNEL = 0xFF + 1,
SPEAK_RVR_ANSWER = 0xFF + 2,
SPEAK_RVR_CONTINUE = 0xFF + 3,
SPEAK_CHANNEL_RA = 0xFF + 4
};
enum MessageClasses
{
MSG_CLASS_FIRST = 0x0D,
MSG_EVENT_ORANGE = MSG_CLASS_FIRST, /*Orange message in the console*/
MSG_STATUS_CONSOLE_ORANGE = 0x0E, /*Orange message in the console*/
MSG_STATUS_WARNING = 0x0F, /*Red message in game window and in the console*/
MSG_EVENT_ADVANCE = 0x10, /*White message in game window and in the console*/
MSG_EVENT_DEFAULT = 0x11, /*White message at the bottom of the game window and in the console*/
MSG_STATUS_DEFAULT = 0x12, /*White message at the bottom of the game window and in the console*/
MSG_INFO_DESCR = 0x13, /*Green message in game window and in the console*/
MSG_STATUS_SMALL = 0x14, /*White message at the bottom of the game window"*/
MSG_STATUS_CONSOLE_BLUE = 0x15, /*Blue message in the console*/
MSG_STATUS_CONSOLE_RED = 0x16, /*Red message in the console*/
MSG_CLASS_LAST = MSG_STATUS_CONSOLE_RED
};[/cpp]
000-constant.lua
Lua:TALKTYPE_FIRST = 1 TALKTYPE_SAY = TALKTYPE_FIRST TALKTYPE_WHISPER = 2 TALKTYPE_YELL = 3 TALKTYPE_PRIVATE_PN = 4 TALKTYPE_PRIVATE_NP = 5 TALKTYPE_PRIVATE = 6 TALKTYPE_CHANNEL_Y = 7 TALKTYPE_CHANNEL_W = 8 TALKTYPE_BROADCAST = 9 TALKTYPE_CHANNEL_RN = 10 TALKTYPE_PRIVATE_RED = 11 TALKTYPE_CHANNEL_O = 12 TALKTYPE_MONSTER_SAY = 13 TALKTYPE_MONSTER_YELL = 14 TALKTYPE_LAST = TALKTYPE_MONSTER_YELL MESSAGE_FIRST = 13 MESSAGE_EVENT_ORANGE = MESSAGE_FIRST MESSAGE_STATUS_CONSOLE_ORANGE = 14 MESSAGE_STATUS_WARNING = 15 MESSAGE_EVENT_ADVANCE = 16 MESSAGE_EVENT_DEFAULT = 17 MESSAGE_STATUS_DEFAULT = 18 MESSAGE_INFO_DESCR = 19 MESSAGE_STATUS_SMALL = 20 MESSAGE_STATUS_CONSOLE_BLUE = 21 MESSAGE_STATUS_CONSOLE_RED = 22 MESSAGE_LAST = MESSAGE_STATUS_CONSOLE_RED
Not necessary and Stian's repack doesn't work with rebuild all.
Could you tell me where i shall put those codes, i mean what line or under what code..