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The Forgotten Server v0.2 (Mystic Spirit)

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Can someone put the Patch 4 together into a rar file
(Easier to Download - Thanks)
 
@up: Why is .rar easier to download? .7z is smaller, should be faster to download.

Almost every command, like /a, /n.

So you're saying that it doesn't happen with EVERY command? Tell me which commands it does affect and which commands it doesn't.

EDIT: I just tried both /a and /n, it works smootly, no lags. Server is hosted with Debian GNU/Linux.
 
Dead Rat changing in next dead rat too fast.
<item id="2813" article="a" name="dead rat">
<attribute key="weight" value="6300"/>
<attribute key="containerSize" value="5"/>
<attribute key="decayTo" value="2814"/>
<attribute key="duration" value="10"/>
<attribute key="corpseType" value="blood"/>
<attribute key="fluidSource" value="blood"/>
</item>
Change duration to 600, but dead rats is more.
 
on what patch somebody add working items 8.2,i dont compilation beacuse i dont got time for this and i understand this :/ (im mapper)
 
Well I Mean, Its easier to Have everything put together in one download
 
Well I Mean, Its easier to Have everything put together in one download

Everything is together in one download unless you want both console and GUI.
 
I have done some testing:

When I have the server running and with my Tibia client and logged in my account, my tibia client uses 85-90% CPU usage.
Then I casted a command, my tibia client raised dead to 99% CPU usage.
Although the server console stayed the same at 1%.
Then I logged on Real Tibia without the console running, I get about 60-80% CPU usage.

ANyone know what the problem is?
 
If the Tibia client is lagging it's not a TFS bug.

Can you make a compiled version?
Like what Gesior Does xD

This includes a compiled vrsion, you just have to extract the 7z archive.
 
How use the doPlayerBuyItemContainer in the new npc system?
Code:
[12/08/2008  12:36:34] data/npc/lib/npcsystem/modules.lua:1029: attempt to call global 'doPlayerBuyItemContainer' (a nil value)
[12/08/2008  12:36:34] stack traceback:
[12/08/2008  12:36:34]     data/npc/lib/npcsystem/modules.lua:1029: in function 'callback'
[12/08/2008  12:36:34]     data/npc/lib/npcsystem/keywordhandler.lua:40: in function 'processMessage'
[12/08/2008  12:36:34]     data/npc/lib/npcsystem/keywordhandler.lua:168: in function 'processNodeMessage'
[12/08/2008  12:36:34]     data/npc/lib/npcsystem/keywordhandler.lua:122: in function 'processMessage'
[12/08/2008  12:36:34]     data/npc/lib/npcsystem/npchandler.lua:362: in function 'onCreatureSay'
[12/08/2008  12:36:34]     data/npc/scripts/runas.lua:7: in function <data/npc/scripts/runas.lua:7>
npc script.
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()                        end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

shopModule:addBuyableItemContainer({'bp sd'},               2003, 2268, 6500, 6,   'backpack of sudden death')
shopModule:addBuyableItemContainer({'bp uh'},               2002, 2273, 3500, 2,   'backpack of ultimate healing')

npcHandler:addModule(FocusModule:new())

is this feature working? ;p
 
How use the doPlayerBuyItemContainer in the new npc system?
Code:
[12/08/2008  12:36:34] data/npc/lib/npcsystem/modules.lua:1029: attempt to call global 'doPlayerBuyItemContainer' (a nil value)
[12/08/2008  12:36:34] stack traceback:
[12/08/2008  12:36:34]     data/npc/lib/npcsystem/modules.lua:1029: in function 'callback'
[12/08/2008  12:36:34]     data/npc/lib/npcsystem/keywordhandler.lua:40: in function 'processMessage'
[12/08/2008  12:36:34]     data/npc/lib/npcsystem/keywordhandler.lua:168: in function 'processNodeMessage'
[12/08/2008  12:36:34]     data/npc/lib/npcsystem/keywordhandler.lua:122: in function 'processMessage'
[12/08/2008  12:36:34]     data/npc/lib/npcsystem/npchandler.lua:362: in function 'onCreatureSay'
[12/08/2008  12:36:34]     data/npc/scripts/runas.lua:7: in function <data/npc/scripts/runas.lua:7>
npc script.
Code:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)

function onCreatureAppear(cid)            npcHandler:onCreatureAppear(cid)            end
function onCreatureDisappear(cid)        npcHandler:onCreatureDisappear(cid)            end
function onCreatureSay(cid, type, msg)    npcHandler:onCreatureSay(cid, type, msg)    end
function onThink()                        npcHandler:onThink()                        end

local shopModule = ShopModule:new()
npcHandler:addModule(shopModule)

shopModule:addBuyableItemContainer({'bp sd'},               2003, 2268, 6500, 6,   'backpack of sudden death')
shopModule:addBuyableItemContainer({'bp uh'},               2002, 2273, 3500, 2,   'backpack of ultimate healing')

npcHandler:addModule(FocusModule:new())

is this feature working? ;p

Fixed in Patch 5 (will be released in a few hours).
 
Will that work with the new NPC trade system where you can buy backpacks of items via NPC trade menu?

It doesn't seem to work with the new NPC trade window, you'll have to use the old method.
 
Talaturen are u able to Compile the Old Geisor War Source to 8.21?
The Server is 8.1 and would be nice if u can make it 8.21 :)
 
Umm, have a way to make a especific NPC to ignore the "Trade Methode" (Don't talk with us in "blue" color)? Because my banker, premium and addon don't work with this, but the sellers and buyers NPCs work perfectly. :)

I will wait for more patches. :)
Thank you for the releases. :D
 
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