oneByQuest = true
killAllBeforeCut = true
level = 120
positions =
{
kick = {x = 110, y = 75, z = 7},
summon =
{
{x = 104, y = 83, z = 7},
{x = 101, y = 82, z = 7},
{x = 105, y = 81, z = 7},
{x = 102, y = 78, z = 7},
{x = 103, y = 80, z = 7},
{x = 102, y = 82, z = 7},
{x = 103, y = 79, z = 7},
{x = 100, y = 78, z = 7}
},
rewardRoom = {x = 586, y = 630, z = 8},
demonOak = {x = 105, y = 82, z = 7}
}
summons =
{
[1] = {"Demon", "Grim Reaper", "Elder Beholder", "Demon Skeleton"},
[2] = {"Dark Torturer", "Banshee", "Betrayed Wraith", "Blightwalker"},
[3] = {"Bonebeast", "Braindeath", "Diabolic Imp", "Giant Spider"},
[4] = {"Hand of Cursed Fate", "Lich", "Undead Dragon", "Vampire"},
[5] = {"Braindeath", "Demon", "Bonebeast", "Diabolic Imp"},
[6] = {"Demon Skeleton", "Banshee", "Elder Beholder", "Bonebeast"},
[7] = {"Dark Torturer", "Undead Dragon", "Demon", "Demon"},
[8] = {"Elder Beholder", "Betrayed Wraith", "Demon Skeleton", "Giant Spider"},
[9] = {"Demon", "Banshee", "Blightwalker", "Demon Skeleton"},
[10] = {"Grim Reaper", "Demon", "Diabolic Imp", "Braindeath"},
[11] = {"Banshee", "Grim Reaper", "Hand of Cursed Fate", "Demon"}
}
areaPosition =
{
{x = 94, y = 75, z = 7, stackpos = 255},
{x = 112, y = 86, z = 7, stackpos = 255}
}
demonOak = {8288, 8289, 8290, 8291}