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impossible to have a good war here ...

Jordi Ek

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Mark u asked us to fight here and see what happens ;
I came back to lunarforce to have some fun after few month that i didnt battle here and after 2 battles i feel like its ridicoulus to fight here cuz the only targets that u can kill its those that have full trap , even sometimes u cant kill full trap when its mage /paladin 380+
Im asking you nicely to check this and try ask ppl with a poll if they want ssa delay might ring delay and probably a energy ring delay example : you can put energy ring every 5/10 second and if u turn it off u will need wait few second to put it on again

For a good future of lunarforce listen us , maybe you will tell my to leave if i dont like but the majority ppl i know that played lunarforce they dont want come back cuz mages tanking like knights.

@Mark
 
I'm not so sure if making changes to energy ring will do any good, if a mage can regenerate mana faster than the SD damage of your team then we should probably adjust the SD damage. Thank you for trying to play a few battles before suggesting changes unlike some other people though... What do you think would be a good exhaustion time on equipping stone skin amulet? Would 3 seconds be fine? I don't want to make the item completely useless, I just want to make sure we solve the problem where a full team (minimum of 5 players) can't kill a mage.
 
We always fought here i dont understand why mark behaves like if we do not know what we are talking about.
The perfect delay would be 5 seconds if you do not want to reduce the lvls and magic levels.
If you reduce the levels and magic levels than you can make delay 10 seconds.

With ml 120+ ppl need SSA to not die too fast, but if the ml gets decreased to 85/90 then ssa can be 10 seconds
 
Surely can always try 3 seconds then gradually increase? Also I think sd damage should be increased because on my paladin people with top ml doing less than 300 damage!
 
Thank you mark to consider the option of make some changes on lunarforce;
It's really hard to say how would be perfect delay for ssa ; i was thinking about reduce magic lvl like 25/30% each so everyone will have 80/85 and make delay on ssa like 7/8second (ppl 300+ will keep tanking with full pot but they wont be unkillable like nowadays).
Maybe you should make some test with few ppl to see how it can be exacly the best delay for it. (I can help on those test if its needed.
 
Why would you change energy ring lol @Jordi Ek

I think mage is tanking much less when he need to have utamo permanently , if 400 mage need to have permandntly utamo he will tank more than 250 lvl but the difference wont be so big like it is nowadays.
btw the changes fot ssa and might ring are more important ofc.
 

tbh I dont think energy effects war in any way.. :p you most likely die equaly fast. ^_^
 
I'd say that making energy ring have 5(+?) seconds delay would improve the wars a little considering if a mage can't change e-ring back and forth the leaders could just count a combo and if it's clean they should die from it which means mages won't be able to tank as much =P Rps would still tank like a ghazbarani tho
 
SSA is not only the reason why people won't play this ot, you need to take other things into consideration...

Level - (this doesn't have to be reduced but at least make the death penalty higher) e.g. 160% - 210% each death doesn't matter if wm or not wm.
Cash - (I know that people have a lot of cash etc..) this can be fixed by doing few things e.g. Increase the price of Stone Skins Amulet/Might Rings at Djin's (to 25k each) with this being also reduce a chance of looting this item from monsters that drop them. Another thing that can be done is to remove twist of fate and make blessings cost more e.g. 180k with command "!blessing" or at temple NPC. If you completed INQ quest you can purchase bless at Henricus for 110k.
Immortal Mages - SSA/Might ring exhaust is very crucial 3-5 seconds delay should be enough in my opinion (with this exhaust there is no need to reduce mlvl)

Even tho I won't play I'm just giving few suggestions.
 
Make SSA delay for 3 seconds (just for a while, let teams have some battles and if neccessary just make it 4 or 5 seconds)
@Calar
I don't agree with you - let level and cash be like its now. Its good because if you have lot of cash, you can fight all the time and it doesn't matter if you die 2 times or 20 times, you still have cash for fight.
If you want to make this death penalty higher - you need to fix exp too (for example shared exp etc.). Why should you lose so many expierence, when taking level takes so long time?
Just my opinions, no haterino pls.
 
LOL so 5 ppl cant kill a 300+ mage? we was 4 MAGES lvl 130-190 killed a mage 302 and a rp 386 and hes mates please learn pvp or go back to orshabaal ots. :D


Yours Glasberg.
 
Make SSA delay for 3 seconds (just for a while, let teams have some battles and if neccessary just make it 4 or 5 seconds)
@Calar
I don't agree with you - let level and cash be like its now. Its good because if you have lot of cash, you can fight all the time and it doesn't matter if you die 2 times or 20 times, you still have cash for fight.
If you want to make this death penalty higher - you need to fix exp too (for example shared exp etc.). Why should you lose so many expierence, when taking level takes so long time?
Just my opinions, no haterino pls.

i think u're wrong.I think the most important thing that an ot has to be to have full wars non stop its that it has to be maxium balanced for everyone so how it can be more balanced than start everyone from 0 ? Everyone will have again the feeling of get lvls fast again , get cash non stop etc..
like it is nowadays and if mark make those changes for ssa and might ring this ot will be really good to war some ppl will come again and we will get fun cuz it will be balanced on the pvp (no1 will be full immortal) but it wont be balanced on the cash and lvls cuz few ppl will be 300kk and 350/400lvl and other will be 230 with 2kk.
 
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