Pretty quiet over here lately, but it's never quiet in the 'office'
Since many people keep asking about release date, we'd like to clarify a few things.
We never promised it would surely come online on the Christmas. We said that was our initial plan, but since the very beginning we were also putting it straight it was not our main priority. Creating an authentic, bug-free and fair gameplay has always been our priority high above anything else. No matter how long it takes.
For those, who wonder, it's not as easy as press 'run' and voila. Tibiantis is not some lazy download & run pack, most of the work we had to do by ourselves, even the tools we're using. For example we had to highly customize the sources of map editor, because we were not satisfied with any available real maps' conversions, as they all had some more or less minor errors. And we faced many things like that.
We could ignore them and rush to launch it as fast as possible, even tomorrow, but that was never the point.
We don't want to host 10 "it will be better this time" editions and ask people for another, another and yet another chance. We want to start it once and for all. That's why we can't promise any date, before we can fully ensure it is 100% ready.
So if Tibiantis has had attracted your interest in some way, don't get it flow away while waiting. What we can promise for sure is that you're not waiting for nothing
The current state of the project is following: we should be able to launch a test server by the end of this year (somewhere in Christmas-New Year's Eve time). It will be stricte TEST server. Means it should not be treated as "high rate edition" with alot of players in a rat race or anything, just a simple test server. Its purpose is to let players test the authentic 7.4 mechanics to verify that our posts about recreating it in every detail were not just some airy-fairy advert fable, but also to let them share their opinions on what maybe should or should not be changed in the final release.
Once the test server is open, we will start the actual advertising-campaign. During that time we will also be gathering opinions, finishing all the custom changes and content, testing hosting machine, and other stuff needed for the final release. It will be the last phase of our project and is expected to last (along with test server) for about 2-4~ weeks.
So Tibiantis start should be expected somewhere by the end of January.
We're also considering the host-localization. From the beginning only three were taken into account: France, Great Britian or North America east coast. Sadly there's no way to satisfy everyone, because the main factor for ping latency is always distance between client and the server. But we want to choose the optimal one.
Since the most interest comes from Europe, we are leaning towards European host now. This doesn't mean we forget about NA/SA players. We'd like to provide the best connection for them as well. Our research has shown that most of the traffic from NA/SA to Europe goes through GB and putting a server there instead of France may cut their ping by 10-30 ms.
If any SA/NA player would like to share his personal experience and routing observations feel free to msg me on priv here or in discord.
Another news is that Tibiantis will have its own fansite
Player Gubihe has declared his willing to create an erig-like site for Tibintis as a reliable source of information. We support the innitiative and will gladly help providing correct formulas for calculators. Although it should be always noted that fansites are made by players for players and do not represent the thought of administration.
More news coming soon