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YurOts in 2021?

teka123

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Hello. I come with this question to you, do you think that yurots 7.6 would have a chance in 2021?
Here's what has been or will be changed:
  • Basic yurots map (no rookgaard) + own mega big makeover.
  • Exp is the best constant, I think 5x would be appropriate.
  • Pvp - Enforced: 1x with a multiplier
  • No new stuff from newer versions. Customer 7.6 or 7.72 without modifications.
  • Formula 7.4 spells (you won't need to buy them)
  • Stable SQL engine, with the best reproduction of the old game mechanics.
  • Possibility to buy runes in shops or whole backpacks with 2x loads. - Train Monks
  • 2 main cities of Yurots and the desert (on one continent)
  • Task System - Invasions - Expanded npc, with missions and puzzles.
  • And above all, active updates of the game, new areas every now and then, puzzles, I don't want this server to be a seasonal server, where something is added every reset.
  • And much more ...

In the SMS SHOP, only the Pacc would be counted in days. And there will be a gender reassignment option at the cost of 2 Pacc days. And I think that would be it, I am an experienced mapper, with many years of experience, and an average scriptwriter. If anyone is interested in what the game world looks like, or has a suggestion, please write what you would change / add.

Greetings :)
 
What would be the skills/magic multiplier?
Also, I don't really know that map (I may have seen it in the old days but can't pinpoint which one is it)
If I would have to play an ot I would be interested in at least trying this type of server, I'm not sure if a whole community would be inclined to this type of server tho.
 
Would work on release because you would be riding nostalgia train, but later you would have to offer something to keep the players in game.

The problem is that 7.x versions have very few assets so you'll eventually run of items and monsters to entertain the players with. The problem with newer versions is that it isn't the game we used to play anymore.
 
As for skill and magic, I think it's not a difficult issue. I do not want to give exact numbers, because I still have to check it calmly. It won't be a big number for sure, but you won't know how small either. I don't want the player after one day of playing, to be able, as the saying goes, to maximize the level and have all the content mastered in a few days. And the Yurots map looks something like this: (I couldn't find another photo)
Fe5jkdx.jpg
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Would work on release because you would be riding nostalgia train, but later you would have to offer something to keep the players in game.

The problem is that 7.x versions have very few assets so you'll eventually run of items and monsters to entertain the players with. The problem with newer versions is that it isn't the game we used to play anymore.
That's why I want to make a small experience multiplier, a large and tricky map. I don't want the fun to end after a few days, and I want the player to be more and more curious about the world. As I wrote, I will not do, like most servers, that the server is starting, and for something new, interesting to appear, the player usually has to wait for the reset, so that the owner for the new edition adds a few new hunting grounds added quickly, changed the city a bit and added new items that have nothing to do with old Tibia. I know the quantity is limited, we'll see how it all turns out, but the old tibia also has something to offer with a little imagination.
 
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Just a small tip: don't use the old yurots engine. People will move house walls with cheats because the server code is fucked.
 
You don't have to worry about that. Certainly such a situation will not happen. What do you think about spells, are they supposed to be available to everyone for free? I would like to add that Premmium Account adds 3 new outfits that we all know well, the possibility of buying a house and buying a promotion. I want to travel by boat for everyone for free, although someday an island may be created with a city that will be the only one required to have Pacc, although all this is still under discussion. Spells will follow the same formula as in version 7.4, where a magic level will be required to use the spell. What would be more convenient?
 
You don't have to worry about that. Certainly such a situation will not happen. What do you think about spells, are they supposed to be available to everyone for free? I would like to add that Premmium Account adds 3 new outfits that we all know well, the possibility of buying a house and buying a promotion. I want to travel by boat for everyone for free, although someday an island may be created with a city that will be the only one required to have Pacc, although all this is still under discussion. Spells will follow the same formula as in version 7.4, where a magic level will be required to use the spell. What would be more convenient?
Now that you mention the aspect of not paying for spells, one of the issues I always find is that by reducing the amount of possible investments a player has to make (not charging for spells, excesive loot multipliers, and more) money tends to stack up too much. One of the things that made old Tibia great too was that the economy was tough troughout your journey. There was always something you could spend money on to power up your little character, being in the form of equipment, spells, houses. Be careful when tampering with economy as that tends to make it too easy too fast, not because of levels/skills but because you can afford top of the line equipment right away and force easy mode on your playtrough.
 
Now that you mention the aspect of not paying for spells, one of the issues I always find is that by reducing the amount of possible investments a player has to make (not charging for spells, excesive loot multipliers, and more) money tends to stack up too much. One of the things that made old Tibia great too was that the economy was tough troughout your journey. There was always something you could spend money on to power up your little character, being in the form of equipment, spells, houses. Be careful when tampering with economy as that tends to make it too easy too fast, not because of levels/skills but because you can afford top of the line equipment right away and force easy mode on your playtrough.

Without botters, the demon shield costed 60k in rl tibia (Elera, circa 7.7). With the addition of the market and lots of bot tools, the prices were held at npc price. After the addition of battleye and decline of players and botters, the prices of rare stuff went up again. The hunting profits and the playerbase decline are just so huge that poi and inq aren't worth organising anymore. Most of OT players are botters though so idk if banning bots would work in keeping the otserver active.
 
I've been out of the loop for years regarding the taste of ots players so can't really suggest anything here. I can help you with the scripts though.
It is no problem to enter most of the scripts into the game like: Annihilator, desert quest, disappearing / appearing items, mailbox quest, daily chest quests, or even the task system. Everything is on the Internet, you just need to search, check the script and change it accordingly to our expectations. But thank you for your willingness to help :), bots will not allowed on this server. Bot = perm ban.
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Now that you mention the aspect of not paying for spells, one of the issues I always find is that by reducing the amount of possible investments a player has to make (not charging for spells, excesive loot multipliers, and more) money tends to stack up too much. One of the things that made old Tibia great too was that the economy was tough troughout your journey. There was always something you could spend money on to power up your little character, being in the form of equipment, spells, houses. Be careful when tampering with economy as that tends to make it too easy too fast, not because of levels/skills but because you can afford top of the line equipment right away and force easy mode on your playtrough.
I fully agree with you, the economy of the game is really an important aspect. You wrote that they often like to stack up too much and it spoils the game. But if you had to buy spells, in my opinion you would have to reduce the exp multiplier to 3, remove the monk train, and maybe think about a small rook? Though the rook is yet to be discussed. Or reduce the required amount of cash by half, and if you have to buy spells, maybe remove the ability to buy runes?
 
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Hello, this is what the mini-map looks like at the moment:

2.png

There is still a lot to do, and I want a large desert to the south-east, along with a second major city. I really want to make a lot of hunting grounds on one continent, so that the player does not have to look for places that he will probably never visit...
and 1 random photo from the map as an incentive:


Do you think that when the project grows, something may come out of it?
 

Attachments

hey!
how is the map going?
i really like to play a yurots custom map. love the memories.
send me a msg if you need some help.
 
Hi. Overall, the work on the server is ongoing, but not daily and not regular. This is due to a lack of time and motivation. The map from the previous post is definitely many times larger than before. I act alone, so everything doesn't get stronger too quickly. The worst thing about this map is. I want every place on this map to have some use and significance and, above all, that people would like to explore it. Many servers have huge maps where most players will never visit certain locations or will consider it a waste of time. I don't want to make a huge map, where most of the map is empty, and where at the end of it I will find my hunting ground. The yurots (base) map was small, but each location was not far apart, so people kept bumping into each other even with a small number of players online. And here he wants to do the same to expand the map so that each place is not too far away from the other. I make every place on the map myself, no object, no building, rocks are copied from other projects and they are created only by me. In some time I will put in the current mini-map, but still, it's a long way to get it all done.
 
I've been waiting for this. I really hope you make this server but should be exp stages for sure (Maybe start with 10x and go lower and lower down to 2x) But whatever u decide is good anyway. Please open this server, many good memories from my childhood :)
 
Hi. I decided to make some changes related to the server base. Well, the changes are as follows:

Exp stage:
1-8: 10x
9-40: 5x
41-80: 4x
81+: 3x

Why does the exp stage start from level 1? I'm going to introduce rookgaard. I have thought a lot about introducing this island, and I think it would be wise not to bring pvp chaos from the start. The whole island will be created from scratch, but it will resemble the one from a real Tibia, so that players do not get lost from the beginning and more or less have a sense of where what is. Of course, there will also be secrets and puzzles, it will not be an island that you will have to cross to start the game.

Next...

The server type will be PvP-based. PvP-enforced is out of the question.

Runes ...

Runes can be bought from npc (2x charges) but they will be 2x more expensive than normal. For example, if BP uh was around 2.5k rl, the entire backpack in the store will be 5k. I want rune trading to be profitable as well, so that these new players can somehow earn some money, and if we have a solid level, I want these players not to stop trading in the world.

Spells ...

All spells will be available to all players from the very beginning. You won't need Pacc to use them all.

Train Monks ...

They will only be available to Paladins and Knights. 15 minutes, this will be the time during which we will be able to train, after 15 minutes we will have to enter the code confirming the lack of Afk. If we set our character to trainers and we give exit, our character will be moved to temple 1min after leaving.

Premmium Account ...

It will make it possible to travel by all ships. I mean the lures that will take us closer and faster to some hunting ground (the lures will only move us to weak, medium hunting grounds), the rest will have to be walked on. Moreover, Premium Account will give us 0.5x more experience than normal, so instead of 10 it will be 10.5, instead of 3 it will be 3.5. New outfits that everyone knows, and the opportunity to buy a house and promotion. On rookgaard, there will also be a special zone just for Pacc.

News ...

As in the first post, the server will not be geared towards seasons. Smaller updates will happen more often, bigger ones less often. A special topic will be created on the forum so that the players can decide what is best for them and what should be changed, of course, after being analyzed by the administration.

At the weekend, I will put in the current minimap and plans that will be introduced along with its development.

That's it, I hope everyone spent the holidays with their family and peacefully, and that the coming year will be better than this one! Best wishes and good luck!
 
Estimated launch time? I'm sooooo excited :) NOSTALGIA DELUXE
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Why training monks? Surely will be more social to make monks for one other ;)
Or why not mash up both ideas together? Make a training dummy summonable for little to no mana, perhaps even by all vocs. I'm just brainstorming here no deeper thought to it ;)
 
Progress...

Minimap:


MAP.png

A fragment of the map:

MAP-001.png

City:

MAP-002.png

This is the map on January 22, 2022. Recently, I have been paying more attention to this project, everything is progressive.
 
Just a small tip: don't use the old yurots engine. People will move house walls with cheats because the server code is fucked.
lmao I remember doing this.
Dont forget the zero stack dupe method either xD
 
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