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TFS 0.X TFS 0.3.6 - BUG NPC Player Flag What flag should I set so that the player never glitches at the item purchase NPC?

samuel157

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Here's what happens: when a player has a lot of money, it glitches with the NPC. I want to make the player like a god, without any bugs, no matter how much money you have. In other words, you won't be able to buy the item.

When I have a lot of money, I can't buy anything from the NPC; the purchase option doesn't appear.

Can not be attacked
Can convince all monsters
Can summon all monsters
Can illusion all monsters
Can sense invisibility
Ignored by monsters
Do not gain infight
Has unlimited mana
Has unlimited soul
Do no gain exhaustion
Can always login
Can broadcast
Can edit all house rights
Can not be banned
Can not be pushed
Has unlimited capacity
Can push all creatures
Talk red in private
Talk red in channel
Talk orange in help-channel
Skip spell usage checks
Skip weapon usage checks
Gain max speed
Cannot be added to VIP
Talk red anonymously
Ignore protection-zone
Can not be muted
Permanent premium account
Can answer rule violations
Can reload content
Show group description instead of vocation
Has infinite stamina
Can report bugs
Extended description
Total invisibility
Can report bugs with CTRL+Z
Can see position onLook
Can see item details onLook
Can see creature details onLook
Cannot be searched with exiva spell
Gamemaster privileges*
Can throw items anywhere
Can push any item
Can teleport to unstandable tiles
Can move things from far
Has full light by default
Has infinite stamina hours
Is protected
Is immune to fields
Doesn't gain skulls
Doesn't gain unjustified kills
Can see STAFF channel
Can see COUNSELLOR channel
Display group name instead of vocation in description
Hide level in description
Ignore disablement checks
 
When a player has a negative balance with the NPC, it's impossible to buy anything. I wish I could buy things even with a negative balance.View attachment 99404View attachment 99405
And how are you supposed to buy something with a negative balance? It's not intended behaviour.
You would go from, for example, -900 gold to -950 gold. If the player really could go negative money, you did something really badly
 
Solution

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