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[8.41] The Forgotten Server v0.3.3 (Crying Damson)

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money from what? itemshop?


ps. i've managed to turn on lappy with winblows ;p

0mg r0x so u dont like wind(bl)ows =D
zomg i think im gonna use linux too ;/

Spoiler
microshaft winblows vista/xp/etc =D omg sux
 
[08/04/2009 16:04:22] [Warning - BaseEvents::loadFromXml] Can not open movements.xml
[08/04/2009 16:04:22] > ERROR: Unable to load MoveEvents!
i have problem, my server don't start ;/
 
Fix for real map servers:

protocolgame.h
change
Code:
		void GetFloorDescription(NetworkMessage_ptr msg, int16_t x, int16_t y, int8_t z,
			int32_t width, int32_t height, int32_t offset, int32_t& skip);
to
Code:
		void GetFloorDescription(NetworkMessage_ptr msg, int x, int y, int z,
			int width, int height, int offset, int& skip);

protocolgame.cpp
change
Code:
void ProtocolGame::GetFloorDescription(NetworkMessage_ptr msg, int16_t x, int16_t y, int8_t z, int32_t width, int32_t height, int32_t offset, int32_t& skip)

to
Code:
void ProtocolGame::GetFloorDescription(NetworkMessage_ptr msg, int x, int y, int z, int width, int height, int offset, int& skip)
 
0mg r0x so u dont like wind(bl)ows =D
zomg i think im gonna use linux too ;/

Spoiler
microshaft winblows vista/xp/etc =D omg sux

I don't have any problems on windows. I think its better than linux :p
 
Omg can't edit.
Slawkens, if i have only parts of real tibia map, should i change this too ?
 
is there a way to update without loosing all that have been fixed on the ot =/ becouse i have no clue how to update it without loosing all hard work =/.


if anyone have a good solution please help me.

thanks in advance
 
Fix for real map servers:

protocolgame.h
change
Code:
		void GetFloorDescription(NetworkMessage_ptr msg, int16_t x, int16_t y, int8_t z,
			int32_t width, int32_t height, int32_t offset, int32_t& skip);
to
Code:
		void GetFloorDescription(NetworkMessage_ptr msg, int x, int y, int z,
			int width, int height, int offset, int& skip);

protocolgame.cpp
change
Code:
void ProtocolGame::GetFloorDescription(NetworkMessage_ptr msg, int16_t x, int16_t y, int8_t z, int32_t width, int32_t height, int32_t offset, int32_t& skip)

to
Code:
void ProtocolGame::GetFloorDescription(NetworkMessage_ptr msg, int x, int y, int z, int width, int height, int offset, int& skip)
Ty, hope that lef will also release a version with that fix.
Recompiling now :)
 
Fix for real map servers:

protocolgame.h
change
Code:
		void GetFloorDescription(NetworkMessage_ptr msg, int16_t x, int16_t y, int8_t z,
			int32_t width, int32_t height, int32_t offset, int32_t& skip);
to
Code:
		void GetFloorDescription(NetworkMessage_ptr msg, int x, int y, int z,
			int width, int height, int offset, int& skip);

protocolgame.cpp
change
Code:
void ProtocolGame::GetFloorDescription(NetworkMessage_ptr msg, int16_t x, int16_t y, int8_t z, int32_t width, int32_t height, int32_t offset, int32_t& skip)

to
Code:
void ProtocolGame::GetFloorDescription(NetworkMessage_ptr msg, int x, int y, int z, int width, int height, int offset, int& skip)
Recompiled, turned on, still the same problem ;];];];];];]
 
[08/04/2009 17:00:22] [Notice - Game::reloadInfo] Reload type does not work.
[08/04/2009 17:00:27] [Notice - Game::reloadInfo] Reload type does not work.
[08/04/2009 17:00:27] [Notice - Game::reloadInfo] Reload type does not work.

how to fix this?
 
Quote:
Originally Posted by zer0
[07/04/2009 16:51:11] > ERROR: Can bind only one socket to a specific port (7171).
[07/04/2009 16:51:11] The exact error was: Sólo se permite un uso de cada dirección de socket (protocolo/dirección de red/puerto)
[07/04/2009 16:51:11] Preparing shutdown...
[07/04/2009 16:51:11] Exiting
damn =( the people leave my server =/

it's also problem of OT when server is restarted/crashed and u are trying to run the server again it says that the 7171 port is in use.

So... How do I fix it ?
 
Is there any way to know the crash time and the reason?
That's because I don't know what's wrong with my server... It crashes all the time and my WinVista x64 only says that It's a ntdll.dll error but probably the problem is in the OT's exe and not in the dll...

I already post that in page 31 but I got no answer...
 
=S Help!!!! i found a big bug, when a banned player tries to enter the server crash =S hel plx


This problem exist also with opened ports ;] The problem is at servers with tibia map.

=( i don't have tibia map, i have my own map, and have crashes
 
Hello
I have still problem with login on to server i have Ubuntu 8.04 and all ports are opened. When i trying login on server from my pc at home i can seen my char but when choose one from list it showing error with communication (nummber 100061 or like this). Anyone have ideas?

I still have the same problem any know what happend?<_<
 
WTF? Now I'm confused a bit. I have made update of my server. I have tracked all changes in revision log (51). For sure I copied everything and nothing was missed. When I'm trying to connect to my server, it gets character list, but it can't connect. Always timeout.

So I decided to make everything again, reinstall xampp and make new fresh database. And..... nothing.

Also:
wtfsln.png

that's weird isn't that?

Note. It worked like a charm before updating to 0.3.3 (from 0.3.2).

Bump -.-
 
Lef didn't you say that you will release patch?? Could you inform us what about that, because 'slawkens' method doesn't work;p
 
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