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[8.41/42] The Forgotten Server 0.3.4PL2 (Crying Damson)

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[15/07/2009 00:13:06] sqlite3_step(): SQLITE ERROR: players.description may not be NULL

can somebody help me?
it´s an error at account manger after he ask voc i answer yes and then error he said that he can´t make my char :(

am besten auf deutsch und kann jemand mir sagen wie ich mich zum GM char mache

and can someone say me how can i make my char GM

*sorry for those simple questions but i´m new and don´t know how to change it

greets

Speedy

what do you use sqlite or mysql ?? i dont know about sqlite hever use it

i use sqllite i think because they said it´s easier
 
it´s an error at account manger after he ask voc i answer yes and then error he said that he can´t make my char :(

am besten auf deutsch und kann jemand mir sagen wie ich mich zum GM char mache

and can someone say me how can i make my char GM

*sorry for those simple questions but i´m new and don´t know how to change it

greets

Speedy



i use sqllite i think because they said it´s easier


DOnt use sqlite.. its just.. fked up.. set up a mysql database and use that instead
 
ok my problem on top i have done :D but now my problem is how can i make me a godchar and see the playerinfo or were are they saved are
 
u are using mysql or sqlite? sqlite.. i donnu it sux.. learn mysql :p if mysql go to yourip/phpmyadmin or use a db manager such as navicat
 
i have sqlite

the things on sqlite are save on the main forder in like "forgottenserver.s3db" dont realy know and i think you need a program to edit it i saw one "sqlite studio" and sorry i dont know noting about sqlite but let see if help
 
everybody can wait, but without informations, we get crazy ;x
full RPG Server done, waiting only 0.3.5, next time i'll donate ;x
 
Take it easy! ;(

It takes time to update all changes from otserv. Don't expect it to happen in 5 days.

New features on the new otserv 0.6.3:
Code:
*OTServ now uses TWO ports by default, one for login, admin and status protocols, and one for game protocols. You only need to open port 7272 in your router/firewall and the server will work just as before. '''When submitting to online server lists, make sure you enter the __status__ port (7171), not the gameworld port'''.

*Loss percent default is now 100 percent, which means 100 percent of '''normal''' loss. So a value of 50 means you'll loose half a level for every 100 level you are, that is a level 500 with loss percent 50 will lose 5 * 0.50 = 2.5 levels when dying. Values in database will be automaticaly updated if you use the DBUpdate tool.

*Updated to protocol 8.5, with full support for black skull, status log etc.

*Death list in database has been added, for instructions on how to use, see http://otfans.net/showthread.php?t=148045

*Added true invisibility to monsters (no data sent to client).

*Added '''beds''' and '''doors''' columns to houses table in database.

*Fixed an exploit using elfbot that made it possible to walk into walls.

*Great savings to memory for large maps.

*TCP Flood protection built in, a large number of connections from one host will now be blocked.

*Added up / down lua talkactions.

*Fixed some messages so they match what they say in real Tibia.

*Players can no longer equip items that they cannot use (ie. not the correct vocation/level)

*Wearing items in another slot (ie. AOL in your hand) will no longer have any effect.

*Added item attributes '''preventItemLoss''' and '''preventSkillLoss'''.

*Players will now receive login window again when dying.

*Optimized NPC trade windows when having alot of items in your inventory.

*Premium will now last until the player logs out, even if the account has lost premium.

*Stamina support added (as per how it works in 8.41, can be configured in config.lua).

*Party spells now more accurately works as they do in Tibia.

*Magic power is now calculated correctly (should make spell damage more accurate).

*Can no longer login with "gamemaster" if your character does not have the "CanAlwaysLogin" flag. (Do we want this?)

*Fixed outfit addons not saving/loading correctly.

*Added stairhop exhaustion, can be configured in config.lua.

*Added player idle time check, players will now be kicked when idle (configured in config.lua).

*Added onAdvance event.

*Gamemasters can no longer use /a and /goto to teleport into houses.

*Auto-ban for massive player killing (made in lua).

*Added four new flags, CannotMoveItems, CannotMoveCreatures, CanReportBugs and CanSeeSpecialDescription.

*NPCs now accept ' in town names.

*Added lastPosition parameter to onStepIn/onStepOut events.

*Added trade channel mute system.

*Added Rule Violation Window

*Fixed server not shutting down properly under some circumstances.

*Slight changes to how outfits works, so that sex changes causes less issues.

*Under very heavy load some tasks will be dropped on the server, speeding it up a little bit.

*Some commands moved to lua.

*Fixed crash with dying while swimming.

*Fixed bug with condition updating that could cause players to cast the same spells twice in a row.

*Fixed crash bug with creature attacking.

*Fixed some bugs with the XML based NPC system.

*Made "dash" hack impossible.

*Avoided SQL connection problems due lack of mutexes.

*AMMOACTION_MOVE now works properly, dropped items will no longer end up on empty tiles.

*Fixed bug where server would run out of memory due to bugged clients not accepting sent packets, which would exhaust the output message pool.

*Several additions and bugfixes to the XML NPC system, including some crash bugs.

*Fixed a crash with level doors.

*Fixed possibly crashes with some types of invalid scripts.

*All information about houses is now stored in the `houses` table, for easier access by AACs, also added a `house_auctions` table for modeling auctions.

*You can now clear houses from the database by setting clear=1, this will clear the house on server startup.

*Summons attacking with fields will now PZ lock the master.

*Banishment / Red skull from player killing now works exactly like CIP (3 kills per day, 7 per week, 14 per month).

*Can now set skill base as well as skill multiplier in vocations.xml.

*Added 'relational save server', 'send mail', 'kickplayer' and 'shallow save server' to otadmin.

*You can now set walk radius explicitly for NPCs (they will ignore the spawn they belong to).

*Server warns if running more than two instances at the same time.

*Monsters are now completely invisible to the client (when being invisible ofcourse).

*Added group flag for complete invisibility (ie. GM Invisibility).

*Optimized buying many items at once from the NPC (could crash / overload the server).

*Fixed bug with light / capacity not updating properly sometimes when moving item in inventory.

*Fixed possibly crash with access lists in houses.

*House access rights now support guild ranks properly.

*Vocation damage is now configureable (in %).

*Added `online` column to database.

*Fixed bug where infinite conditions could be removed.

*OTServ can now generate minidumps under Windows for easy debugging.

*You can now configure the 'worth' of items when used as currency with NPCs in items.xml.

*Fixed pathing issues for monsters that had both ranged and meele attacks that would cause them to get stuck.

*Fixed some monsters attacking at double speed.

*Fixed a problem where monster pathing where not updated properly, causing them to walk over unwalkable items in some situations.

*NPCs can no longer walk into houses.

*Total save time is showed instead of just map save time.
 
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