5mok3
Emporia
it wasn't today..
so its going to be tomorrow jajaja
so its going to be tomorrow jajaja
it´s an error at account manger after he ask voc i answer yes and then error he said that he can´t make my char[15/07/2009 00:13:06] sqlite3_step(): SQLITE ERROR: players.description may not be NULL
can somebody help me?
what do you use sqlite or mysql ?? i dont know about sqlite hever use it
it´s an error at account manger after he ask voc i answer yes and then error he said that he can´t make my char
am besten auf deutsch und kann jemand mir sagen wie ich mich zum GM char mache
and can someone say me how can i make my char GM
*sorry for those simple questions but i´m new and don´t know how to change it
greets
Speedy
i use sqllite i think because they said it´s easier
ok my problem on top i have done but now my problem is how can i make me a godchar and see the playerinfo or were are they saved are
i have sqlite
*OTServ now uses TWO ports by default, one for login, admin and status protocols, and one for game protocols. You only need to open port 7272 in your router/firewall and the server will work just as before. '''When submitting to online server lists, make sure you enter the __status__ port (7171), not the gameworld port'''.
*Loss percent default is now 100 percent, which means 100 percent of '''normal''' loss. So a value of 50 means you'll loose half a level for every 100 level you are, that is a level 500 with loss percent 50 will lose 5 * 0.50 = 2.5 levels when dying. Values in database will be automaticaly updated if you use the DBUpdate tool.
*Updated to protocol 8.5, with full support for black skull, status log etc.
*Death list in database has been added, for instructions on how to use, see http://otfans.net/showthread.php?t=148045
*Added true invisibility to monsters (no data sent to client).
*Added '''beds''' and '''doors''' columns to houses table in database.
*Fixed an exploit using elfbot that made it possible to walk into walls.
*Great savings to memory for large maps.
*TCP Flood protection built in, a large number of connections from one host will now be blocked.
*Added up / down lua talkactions.
*Fixed some messages so they match what they say in real Tibia.
*Players can no longer equip items that they cannot use (ie. not the correct vocation/level)
*Wearing items in another slot (ie. AOL in your hand) will no longer have any effect.
*Added item attributes '''preventItemLoss''' and '''preventSkillLoss'''.
*Players will now receive login window again when dying.
*Optimized NPC trade windows when having alot of items in your inventory.
*Premium will now last until the player logs out, even if the account has lost premium.
*Stamina support added (as per how it works in 8.41, can be configured in config.lua).
*Party spells now more accurately works as they do in Tibia.
*Magic power is now calculated correctly (should make spell damage more accurate).
*Can no longer login with "gamemaster" if your character does not have the "CanAlwaysLogin" flag. (Do we want this?)
*Fixed outfit addons not saving/loading correctly.
*Added stairhop exhaustion, can be configured in config.lua.
*Added player idle time check, players will now be kicked when idle (configured in config.lua).
*Added onAdvance event.
*Gamemasters can no longer use /a and /goto to teleport into houses.
*Auto-ban for massive player killing (made in lua).
*Added four new flags, CannotMoveItems, CannotMoveCreatures, CanReportBugs and CanSeeSpecialDescription.
*NPCs now accept ' in town names.
*Added lastPosition parameter to onStepIn/onStepOut events.
*Added trade channel mute system.
*Added Rule Violation Window
*Fixed server not shutting down properly under some circumstances.
*Slight changes to how outfits works, so that sex changes causes less issues.
*Under very heavy load some tasks will be dropped on the server, speeding it up a little bit.
*Some commands moved to lua.
*Fixed crash with dying while swimming.
*Fixed bug with condition updating that could cause players to cast the same spells twice in a row.
*Fixed crash bug with creature attacking.
*Fixed some bugs with the XML based NPC system.
*Made "dash" hack impossible.
*Avoided SQL connection problems due lack of mutexes.
*AMMOACTION_MOVE now works properly, dropped items will no longer end up on empty tiles.
*Fixed bug where server would run out of memory due to bugged clients not accepting sent packets, which would exhaust the output message pool.
*Several additions and bugfixes to the XML NPC system, including some crash bugs.
*Fixed a crash with level doors.
*Fixed possibly crashes with some types of invalid scripts.
*All information about houses is now stored in the `houses` table, for easier access by AACs, also added a `house_auctions` table for modeling auctions.
*You can now clear houses from the database by setting clear=1, this will clear the house on server startup.
*Summons attacking with fields will now PZ lock the master.
*Banishment / Red skull from player killing now works exactly like CIP (3 kills per day, 7 per week, 14 per month).
*Can now set skill base as well as skill multiplier in vocations.xml.
*Added 'relational save server', 'send mail', 'kickplayer' and 'shallow save server' to otadmin.
*You can now set walk radius explicitly for NPCs (they will ignore the spawn they belong to).
*Server warns if running more than two instances at the same time.
*Monsters are now completely invisible to the client (when being invisible ofcourse).
*Added group flag for complete invisibility (ie. GM Invisibility).
*Optimized buying many items at once from the NPC (could crash / overload the server).
*Fixed bug with light / capacity not updating properly sometimes when moving item in inventory.
*Fixed possibly crash with access lists in houses.
*House access rights now support guild ranks properly.
*Vocation damage is now configureable (in %).
*Added `online` column to database.
*Fixed bug where infinite conditions could be removed.
*OTServ can now generate minidumps under Windows for easy debugging.
*You can now configure the 'worth' of items when used as currency with NPCs in items.xml.
*Fixed pathing issues for monsters that had both ranged and meele attacks that would cause them to get stuck.
*Fixed some monsters attacking at double speed.
*Fixed a problem where monster pathing where not updated properly, causing them to walk over unwalkable items in some situations.
*NPCs can no longer walk into houses.
*Total save time is showed instead of just map save time.