function onPrepareDeath(cid, killer)
local position = getCreaturePosition(cid)
if getPlayerItemCount(cid, 2196) >= 1 then
if getCreatureSkullType(cid) < 5 then
doSetCreatureDropLoot(cid, 0)
if getCreatureSkullType(cid) == 4 then
doSendAnimatedText(position, 'AOL Ownz', 180)
elseif getCreatureSkullType(cid) < 4 then
doSendAnimatedText(position, 'AOL Owns', 215)
end
end
end
return TRUE
end