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Recent content by _ferrari_

  1. _ferrari_

    [Tutorial] How to edit idle timeout on Tibia server 7.70

    This tutorial greatly improved my experience with the 7.7 gameplay, thanks for sharing. Probably another server-side change that would be huge is removing the mute mechanic: it sucks having to slow down your typing to sell items to NPCs.
  2. _ferrari_

    [BETA] RookCraft (7.92)

    My main concern is the PvP aspect of it. Every time a player dies and loses stuff it causes two things: the player who died has an inclination to quit; and the player who killed is now more powerful, thus more likely to kill again. The result is that the community will slowly decrease in size.
  3. _ferrari_

    [10.98] Real Map - No Bugs

    The same malicious code found in Naji.lua is also found in: ./data/talkactions/scripts/achievements.lua line 45 ./data/npc/scripts/dicer1.lua line 99 ./data/npc/scripts/dicer3.lua line 101 ./data/npc/scripts/dicer.lua line 101 ./data/npc/scripts/Naji.lua line 602...
  4. _ferrari_

    Why is the first login of a character slower ?

    I believe the third solution is the best one. The items are already in memory when they are in a house, so moving them elsewhere would use the same space. The major risk is the server crashing before you had the opportunity to save them to database. Talking more about how this would be...
  5. _ferrari_

    Why is the first login of a character slower ?

    Long explanation in spoilers. short explanation after. Anyways, back to your question, in line 1 you can see the player took 0.121 seconds to load, whereas on lines 4 and 7 it took 0.022/0.021. This is because the first time the player had to be read from the disk, and the other times from a...
  6. _ferrari_

    Custom otclient

    The original developer has very likely changed the protocols to his custom server, which is why it is unlikely you can use it on any server other than his without problems.
  7. _ferrari_

    1 Error compiling Otclient

    return m_confsDoc->save(m_fileName, true); on line 68 of config.cpp
  8. _ferrari_

    1 Error compiling Otclient

    In file config.cpp you use this call: m_confsDoc->save(m_fileName); However, there is no such thing. Your save() function demands a second argument, as seen here in the prototype: bool OTMLDocument::save(const std::string& fileName, bool encrypt) If you want to save an encrypted file, use...
  9. _ferrari_

    1 Error compiling Otclient

    I think the problem is in OTMLDocument.cpp. Can you paste that?
  10. _ferrari_

    1 Error compiling Otclient

    Show us your configmanager.cpp, there is probably a call of the function save with an argument, which doesn't exist.
  11. _ferrari_

    Lyria Online Alpha - Discussion Thread

    Hey guys, I believe the kicks are fixed. As for the other problems, I will fix them as soon as possible. Thanks for reporting them.
  12. _ferrari_

    Lyria Online Alpha - Discussion Thread

    Perhaps I should consider increasing the drop chance of the better items too. About the kicks, can you please keep the ping option active and keep an eye on it? See if it increases or not.
  13. _ferrari_

    Lyria Online Alpha - Discussion Thread

    Indeed they do have a lot of health. We made sure that they are rewarding though. Not only they give you 100x experience, but the items dropped roll for a whopping 4 different attributes, all of which have a greater chance to roll for high values. They are also quite rare. Are the kicks any...
  14. _ferrari_

    Lyria Online Alpha - Discussion Thread

    Recent fixes: Corrected Frazzlemaw task coordinates; Blocked off unreleased quest portals; Implemented an attempt to reduce chance of kicks for players experiencing higher latency. Disabling smart walk and/or dash walking on the client options may also help. Known problems: Combat instance...
  15. _ferrari_

    Lyria Online Alpha - Discussion Thread

    Do you notice any kicks or delay on rotate spells before those 30 minutes? Also, do you use the client's built in ping? Do you notice it increasing after those said 30 minutes? I will push fixes for the other bugs you reported as soon as possible, thanks for reporting.
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