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Recent content by _M4G0_

  1. M

    Lua [Question] Revscript - onEquip/onDeEquip calling external function

    Hello, I'm working with Revscript and I have a question about using onEquip/onDeEquip. Is it possible to have the onEquip just call an external function instead of writing the full logic inside it? Example: local moveevent = MoveEvent() function moveevent.onEquip(player, item, slotPosition...
  2. M

    C++ Help: Implementing Global Multipliers for Monster Attack Speed and Damage

    after some tests, without success
  3. M

    C++ Help: Implementing Global Multipliers for Monster Attack Speed and Damage

    Thanks for your response! I’ll test this out and share the results soon.
  4. M

    C++ Help: Implementing Global Multipliers for Monster Attack Speed and Damage

    Maybe we don’t know the correct place for this change, but I believe it’s possible. It might be a lot of changes, which would make it unfeasible, or maybe it’s something very simple.
  5. M

    C++ Help: Implementing Global Multipliers for Monster Attack Speed and Damage

    Hi everyone, I found this snippet in a post and I was wondering if it actually works as intended: if ((attr = node.attribute("speed")) || (attr = node.attribute("interval"))) { sb.speed = std::max<int32_t>(1, pugi::cast<int32_t>(attr.value() * NUMBER_MULTIPLIER)); } I’m trying to globally...
  6. M

    C++ Help: Implementing Global Multipliers for Monster Attack Speed and Damage

    Hello everyone, I'm trying to implement a system where I can globally modify the attack interval and damage of all monsters through values set in config.lua. The idea is to avoid having to edit each monster individually, and instead apply a global multiplier for both melee and spell attacks...
  7. M

    OTclientV8 ItemTooltip + rarity frames + custom color on item name

    With some changes it works perfectly, as advertised, but for it to be completely perfect, would it be possible to display the rarity attributes, from the special attributes system created by Mkalo https://otland.net/threads/lib-storing-information-items-and-players-tfs-1-2.241873/#post-2341883
  8. M

    C++ Special skill magic level

    Somebody 🥺
  9. M

    C++ Special skill magic level

    I have a tfs 1.2 system with special magic attribute, I tried to add it in tfs 1.4, BTS version, added successfully, but with problems in working [/SPOILER]
  10. M

    BlackTek-Server Development Thread

    the important thing is that it has been adjusted, if I find anything else I will post it
  11. M

    BlackTek-Server Development Thread

    beautiful work, thanks man @Codinablack i sent a PR
  12. M

    C++ Adding Reward chest on BTS Server

    I was using a non-updated version 😅😅 I'm not hurry, i like to help in some way, so i tried, if i was successful it would be something could share with the community, as this is something many are looking for for tfs 1.3~1.4++
  13. M

    C++ Adding Reward chest on BTS Server

    I tried to add the system to black tek, but I was unsuccessful, everything was compiled but the operation is not 100%, can anyone help fix it? https://github.com/M4GO/BlackTek-Server/commit/2cfea10eb29e5084e411960a9b69c834f7039057
  14. M

    BlackTek-Server Development Thread

    I managed to add, with some changes, but the operation is not 100%, the reward container does not appear on the monster's corpose or on the reward chest. I'll post it to support later to try fix it.
  15. M

    BlackTek-Server Development Thread

    @Codinablack implements Boss Reward :D
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