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Recent content by alyssawhite

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    Protective armor.

    You can always use onStatsChange in creatureevents. I think something like that may do the job : Add 'and isCreature(attacker)' if you want it to trigger only when hitted bye monsters/players Add 'and combat == COMBAT_PHYSICALDAMAGE' if you want it to only cancel physical damage...
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    Lua World Light

    In fact yes with source edit it is possible and easy to it is very easy to set up (all in game.h and game.cpp). Depending what you need you may just adjust the these vars ( lightHourDelta, lightHour, SUNRISE, SUNSET) to change the lenght of day/night and these constants ( LIGHT_LEVEL_DAY...
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    Upgrade item by Mock Help.!

    What are you trying to do ? Explain it clearly as I'm not sure to understand. Here's what i thought your request is about : You use this upgrade system (that works correctly ?) and you set a weapon in items.xml to weapontype = "fist" that's right? What you want is to "add" this kind of...
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    [TFS v0.2.8][Spell] Spells give skill when using them?

    Has this solved your problem? I don't really understand what you're trying to do but here's what I think I understood : A spell that when use will make your skill(s) advance like you were actually training it. In this case use this function : doPlayerAddSkillTry(cid, skills, tries) Tries...
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