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Recent content by Amanek

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    pz on cast spell problem

    if getTilePzInfo(pos) == false then.. my code: function DoBreathLoop(cid, combat, ticks) if isCreature(cid) then local newpos = getPosFromDir(getCreaturePosition(cid), getCreatureLookDirection(cid), 1) ticks = ticks - 250 if isWalkable(cid, newpos) then doCombat(cid...
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    lua spell --> add command

    I didn't receive any answer :(
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    pz on cast spell problem

    Hello! I have a little problem with that spell. Dragon Breath.xml How I can add to pz(can't enter to non pvp zone) for a player who is casting that spell?
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    lua spell --> add command

    bump
  5. A

    lua spell --> add command

    Hello! I have a little problem with that spell. Dragon Breath.xml How I can add to pz(can't enter to non pvp zone) for a player who is casting that spell?
  6. A

    Lua mana potion

    local exhaust = createConditionObject(CONDITION_EXHAUST) setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 1200)) function onUse(cid, item, fromPosition, itemEx, toPosition) local level = getPlayerLevel(cid) local mlevel = getPlayerMagLevel(cid)...
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    Lua Problem with spell

    Hi. I have problems with a script from this thread : http://otland.net/f82/advanced-custom-spells-requests-releases-178813/. It's that mod: Dragon Breath.xml I'm using 0.4 tfs. Spell is working, but.. only in pz zone. What's wrong?
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    Spell Paralyzie

    It's working?
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    Solved potions based on maxHP percent

    thank you for time, I solved it. I replace doPlayerAddHealth to Creature
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    Solved potions based on maxHP percent

    next error.. I added math.ceil before .. as here local mana_add = math.ceil(math.random(mana_minimum, mana_maximum)) what's wrong?
  11. A

    Solved potions based on maxHP percent

    Hi! I have a little problem with action script. Console shows error at 33 line. Somebody see a bug? Need to help. local config = { removeOnUse = "no", usableOnTarget = "yes", -- can be used on target? (fe. healing friend) splashable = "no", realAnimation = "no", -- make text...
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