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Recent content by Astir Lotus

  1. Astir Lotus

    Lotus' sprite Gallery, ish

    Got some more pieces I am proud of to show and share with the world! And hey, why not add some ceramic plates to the mix :)
  2. Astir Lotus

    TFS 1.2 4294967295 maglevel bug?

    Exactly
  3. Astir Lotus

    TFS 1.2 4294967295 maglevel bug?

    This is the maximum number of a unsigned 32 bit integer. Meaning it can't get any higher. Changing the column to a 64 bit integer (bigint) will fix the problem. The max value of this is 18446744073709551615 This SO post is having the same issue...
  4. Astir Lotus

    Open Tibia GameJams - discussion

    The idea of a GameJam is not just to bring more developers to the party. But to make it a learning experience. In a gamejam you should not beat yourself up if you can't submit a game, the most important part is that you have fun doing it, and getting new experience in doing it. Same thing would...
  5. Astir Lotus

    NPC prices by reputation

    "Mostly working code below" I will assume this is the full script you showed. And I can tell you this, you are never calling the function "getTable(player)". Where you said there was an error is correct syntax, check this lua fiddle Baby shark doo doo doo doo (Lua) - myCompiler...
  6. Astir Lotus

    Lua Solved! Table Variable references value from same table

    In Lua the keyword "self" reprecents this object we are working in. It's used in OOP https://www.lua.org/pil/16.html And while initializing a value, it is considered nil, meaning that in this operation, it would be you would be trying to do "nil * 10", which is invalid code. This could most...
  7. Astir Lotus

    Lua how to print an item from a row in a table?

    I think this will do the trick firstlist[indexOfRow][IndexOfItemInsideRow][IndexOfItem] edit** This is just a small edit of your code table = { firstList = { {{2160, 5}, {2160, 10}, {2160, 2}}, {{2160, 10}, {2160, 3}, {2160, 2}}, }, secondList = { {{2160, 3}...
  8. Astir Lotus

    Lotus' sprite Gallery, ish

    I may be dumb. But I can't seem to find an edit button to my post. But everything I show here is free for anyone to use ;)
  9. Astir Lotus

    Lotus' sprite Gallery, ish

    I want to get back into it. So I decided to try to motivate myself by showing off some of my, well, better work. I would appreciate any constructive feedback!
  10. Astir Lotus

    Lua update script to tfs 1.3

    Try to add a print statement in the very beginning of the onThink. Right before the loop ever starts. Just to make sure it is registered. Then add another print statement containing different text than the other one inside the loop. If it always gets to the first part of the loop, move it...
  11. Astir Lotus

    Lua update script to tfs 1.3

    This should probably do it. Have not tested it. local profesions = { { vocid=1, newvoc=2, mana=11, looktype=8, backhp=451, backmp=523 }, } local value = {} function onThink(creature, interval) player = Player(creature) for i=1, #profesions do value = profesions[i]...
  12. Astir Lotus

    Marek12 Gallery (FREE2USE)

    Isn't this the wrong thread for this? You are posting it in a free to use gallery you created after all.
  13. Astir Lotus

    New TFS logo / icon

    Otland is the Fury, and TFS could be a Nut, @oen432, said this on page 2. This would still create a connection between the two. Because as Oen said. Squirrels like Nuts. Maybe add som server like feauters to the Nut. It is not a must to have the text TFS written on it. Just looking at my...
  14. Astir Lotus

    Try/Catch on lua?

    You could always do some error handling. Your problem with your error is probably that you are trying to get a creature ontop of a void tile. A tile that does not exist. Since I don't know what version you're using, I tested this in TFS 1.3 -- First we get the tile local playerPos1 =...
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