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Recent content by Bebzon

  1. Bebzon

    TFS 1.X+ Houses - door id, automatically change.

    ! I appreciate ! Thanks
  2. Bebzon

    TFS 1.X+ Houses - door id, automatically change.

    I have a problem with houses, so... when i put doors in the houses and select exit in front of them, in the map editor is fine but when i put a map on the server and reloading, in game doors are with different id and i cannot open them even on GOD. Anyone had the same problem? As you can see it...
  3. Bebzon

    TFS 1.X+ Spell id / icons

    UP
  4. Bebzon

    TFS 1.X+ Spell id / icons

    Hello, Did anyone knows how to add a new spell icon? We made new spells and for now their have the same spell id as ue's but it glitches cooldown for each other cuz of the same spell id
  5. Bebzon

    TFS 1.X+ Stone Pile to hole

    THANKS A LOT!
  6. Bebzon

    TFS 1.X+ Stone Pile to hole

    shovel.lua have just this
  7. Bebzon

    TFS 1.X+ Stone Pile to hole

    HELLO! So, i needed to make a new stone pile with new layer under pile... iv added i to client, items.otb, items.xml. Where should i add this action to make "new stone pile" used by shovel to "new hole"? Or maybe there is just another way to make stone pile with correct layer that i need?
  8. Bebzon

    OTClient House doors - different id

    Hello! (at first sorry for my english) I am trying to fix a problem with changable doors id. So, iv made new city - ok, depo - ok, shops - ok, houses - fail In map editor i'm givind doors with id 1239 and 1237, but in game it automaticly change 1239 to 1234 and 1237 to 1231 (BUT NOT EVERY...
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