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Recent content by bergamoth

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    [TFS 1.3] Small Autoloot

    Lua Script Error: [Scripts Interface] C:\Users\adria\Desktop\COMPILE TEST\otserv\data\scripts\small_autoloot.lua ...ktop\COMPILE TEST\otserv\data\scripts\small_autoloot.lua:79: attempt to index local 'ec' (a nil value) stack traceback: [C]: in function '__newindex'...
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    Is it possible to add custom spell icons?

    Can't find anything about spell icons or how to add in this forum, most posts about something like it are from 2010. Any idea if it is possible? Can someone point me in the right direction? Thanks in advance <3
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    HP/Mana regeneration by level %

    WOOT!!! Found a way!! It works! It's the formula of FOOD inside data/core/lib/player.lua This simple solution sets the mana regen to be MAX MANA divided by 20, you can also set by Player Level, skill, ML or whatever you wish. local foodCondition = Condition(CONDITION_REGENERATION...
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    HP/Mana regeneration by level %

    Well, i decided to tacle it from a different direction.. by doing it thru LUA.. Managed to find where the food regen is done, i'm guessing i can do it here, but i'm f***ng something up still! Here's what i got, 0 errors in console but mana won't regen ingame (testing first with mana). local...
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    Help with REGENERATION spell scalling with ml + level

    Holy friking s**t! It worked!! Thanks a lot mate!! <3
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    Help with REGENERATION spell scalling with ml + level

    [Warning - CallBack::loadCallBack] Event onGetFormulaValues not found. Got this after adding :(
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    Help with REGENERATION spell scalling with ml + level

    Hello! I'm trying to make my regen spell scale with lvl and ml, but failing hard! This is the crap i made, but it wont work... I managed to make it work once using a script i found that used potions to scale with lvl and adjusting with this one, but it was glitchy and only worked 50% of the...
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    Feature New types of DAMAGE (how to create)

    Yes, i had to change a couple things but i can't remember where... i created 3 types of physical damage with it, i belive it was in the resistences or something like that, to make it work on weapons. The spell part was flawless
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    Feature New types of DAMAGE (how to create)

    It does work! I was fucking it up, forgot to post a comment about it, sorry! Great job!
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    My shitty cleave in .lua

    Hello! I'm a noob that is slowly learning how to do stuff here. I tryed really hard to find some "cleave" scripts for my 2handed weapons but cound't find a good way, so i decided to do it myself like a troglodyte. Here's the result! -- Two Handed Sword local dawnportWeapon =...
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    Vocation Familiars different skins

    Did not work, i noticed that it only bugs for characters bellow lvl 200. In the 200+ chars the skin reverts to the original.
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    Vocation Familiars different skins

    It's weird, right? I changed here, in the knight_familiar.lua. This is the original code, my change was in the looktype, i simply changed the number 991 to 21 (or any other) and it showed the invis sprite. local mType = Game.createMonsterType("Knight familiar") local monster = {}...
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    Vocation Familiars different skins

    TFS 1.3, same script, really, only changed the lookType = 529, in the familiars, but i guess its something else f****ing it up cus even if i replace with the OG script it changes to the invis. sprite.. I guess its cus the char in question used for testing is lvl 10 or something.. Gonna...
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    Vocation Familiars different skins

    Hello! It's me again! I wanna change the custom familiars skins, but everytime i do it on LUA it change to the invisible sprite! Anyone know a workaround it? Thanks <3
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