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Recent content by BigDoink

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    OTClient OTCv8 settings button on EnterGame panel

    Can't change or edit this post to solved, Please close.
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    OTClient OTCv8 settings button on EnterGame panel

    I just started learning Lua a couple days ago, Have been working on this script said in the Title for like the pass day or so, I didn't really wanna ask for help just yet because I wanted to try and figure it out on my own but at this point I'm pretty stumped lol. I may just be over complicating...
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    Solved OTCv8 UI retrieving from different folders for specific panels

    I want my enter game and in game UI to retrieve images from different folders so each can have different panel styles, I've never really done UI stuff for OTC so this seems like the best way to do this. If any one knows a better way let me know! 1681819384 This thread can be deleted!
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    TFS 1.X+ Trying to make monsters have death animations, TFS 1.4.2

    I was thinking about how this would be written and I'm kind of stumped on this part, After the player kills the monster and the script teleports the corpse to lets say 0, 0, 7 and than someone else kills a monster wouldn't their corpse get teleported over the top of the first corpse and it be...
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    TFS 1.X+ Trying to make monsters have death animations, TFS 1.4.2

    Would switching to lua monster types be good or is it still to early for that? and if I did switch to lua monsters would registering it be the same? 1681557517 I got it to work, But the corpse id spawns in as soon as the creature dies instead of after the animation completes
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    TFS 1.X+ Trying to make monsters have death animations, TFS 1.4.2

    What do you mean register into the monsters? My monsters are created using xml 1681552678 Are you talking about the monster.lua?
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    TFS 1.X+ Trying to make monsters have death animations, TFS 1.4.2

    I'm trying to get monsters have a death animation, My idea is that when they die they'll all use the same death animation then once the animation is complete it spawns a lootable corpse that follows the targeted creatures .xml loot table after the animation is complete. I had tried this script...
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