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Recent content by boxxer321

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    PokeTibia + GameBoy Advanced???

    life bar update
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    PokeTibia + GameBoy Advanced???

    flying island
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    PokeTibia + GameBoy Advanced???

    att. ash's room
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    PokeTibia + GameBoy Advanced???

    Berrys
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    PokeTibia + GameBoy Advanced???

    hahaha, thanks for your concern, however, Nintendo is not worried about me. there have been several pokemon games online for years and they have never been taken down... just search for Pokemon Revolution Online and PokeXGames itself, among others...
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    PokeTibia + GameBoy Advanced???

    What do you mean with "my Head always must switch when im scrolling your Gallery"? Hahaha
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    PokeTibia + GameBoy Advanced???

    School
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    PokeTibia + GameBoy Advanced???

    hahahaha. I feel like the pokemons made for poketibia are more "fluid", you know? and since they are made top-down, why not use them? But as I said before, my project is at the beginning and this can also be changed. Thank you for the constructive opinion!
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    PokeTibia + GameBoy Advanced???

    Ash's Mansion?!
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    PokeTibia + GameBoy Advanced???

    I don't have any videos yet :(
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    PokeTibia + GameBoy Advanced???

    Ash room
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    PokeTibia + GameBoy Advanced???

    Since you're enjoying the project, I'll show you some more news... For now there is little news as I am configuring all 151 Pokémon so I took a break from the map.... Playable Characters: PokeDex: Tooltip: Sewer
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    Lua Monster.Element Request

    Thanks for trying, but that's not exactly what I was saying... I need the message to appear in the equivalent percentage of the "monster.element" table, not in the monster's life percentage in the game... The monster.element is a table that certain elements will take more or less damage from a...
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    Lua Monster.Element Request

    It's just to send a message on top of the monster, it doesn't mean it's going to be exactly that.
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    Lua Monster.Element Request

    "I would like a script with a configurable table where I could edit the messages that correspond to 'percent = 30'.For example, in the monster configuration, if: monster.elements = {{type = COMBAT_, percent = 30},{type = COMBAT_, percent = 20}, if the percent is 30, the message will be 'hey...
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