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Recent content by bpm91

  1. bpm91

    [USA] [7.6] Carunia - Launch on JAN 31th

    Yes, he doesn't recommend it because he asked me for a script and I didn't provide it... good luck.
  2. bpm91

    [USA] [7.6] Carunia - Launch on JAN 31th

    How will the system work? Every forged item will be created from 4 different parts of an item. For example: A player has a Fire Axe and wants to add an attribute like +axe skill or +shield skill. When using 4 different parts in the system, a few outcomes are possible: The 4 parts may...
  3. bpm91

    iGlobal - Sprites Gallery

    the graphic is very nice, but I would like to see it in motion :D
  4. bpm91

    Crash addevent 1.2 8.0

    try change setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_POISONDAMAGE) your spell for setCombatParam(combat4, COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
  5. bpm91

    [USA] [7.6] Carunia - Launch on JAN 31th

    Here are some features we've edited to make it easier to recognize our new project 7.6: Rune Shop with prices increased by 30% Wands and Rods Client protected against macros, bots, and any system that tries to bypass the old essence Free and premium characters have a light effect on their...
  6. bpm91

    AAC Web connection + tfs

    I did what you mentioned, I left a subdomain
  7. bpm91

    AAC Web connection + tfs

    Ty Gesior
  8. bpm91

    Problem Freezing

    If you implemented some feature in the game but not in the client it can cause this error. Pay attention to the sprites too, if there is a shader, or idle. That kind of thing.
  9. bpm91

    TFS 1.X+ Sudden death rune - Exaust on monster movement

    For some reason in my battle list, otcv8 understands that it is the position of the monster and not the monster itself. That's why sometimes I have trouble hitting the monster when it's moving quickly. Has anyone experienced this? When adding a log here, I also didn't get any information...
  10. bpm91

    TFS 1.X+ Sudden death rune - Exaust on monster movement

    I have a small problem, my SD is in revscript. The problem is that when you try to use creatures that walk very fast in battle, you can't hit them and I get the message "you can only attack creatures" as if the floor they passed was fast enough to not recognize the creature in battle. I'm using...
  11. bpm91

    TFS 1.X+ Buy more 100 items

    I'm trying to get NPCs into conversation to accept more than 100 items. However I don't use trade with NPC, I use the written conversation "buy 1000 arrows" does anyone know how to fix this in lib? tfs 1.5
  12. bpm91

    OTClient Number 0 on otcv8

    I must have been affected, I would have to change the string format in the protocol code uint32_t accountNumber = msg.get<uint32_t>(); if (accountNumber == 0) { disconnectClient("Invalid account number.", version); return; } but I ended up not being successful in that.
  13. bpm91

    OTClient Number 0 on otcv8

    i fix in tfs its problem
  14. bpm91

    OTClient Number 0 on otcv8

    Does anyone know if they have ever experienced this problem in otcv8, where when the account above is created with number 0, it is not accepted by the client, and it understands it as an incorrect account name or password? I actually don't know if this problem would be otcv8 but maybe it could...
  15. bpm91

    AAC Web connection + tfs

    When I have 2 machines, 1 website and 1 machine with a database, how do I put this in otservlist.org? Could you tell me? How would I display it in name format and not IP?
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