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Recent content by Ciosny

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    TFS 1.X+ Your connection has been lost

    maxPacketsPerSecond = 100 is now
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    TFS 1.X+ Your connection has been lost

    I have one more question. When I log out and immediately try to log in, I often get an error message instead of a loading screen for a few seconds. (I tried logging in with three accounts at once, and the same thing happened with each one.) After a few seconds, I log in normally. Is there any...
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    TFS 1.X+ Server optimization

    Hi again, I'm wondering if there are any programs or other functions that can "analyze" the server/client/scripts, etc., and pinpoint memory leaks, errors, overloads... something that can pinpoint points on the server where code can be optimized, etc. TFS 1.4.2 OTCv8
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    TFS 1.X+ Improved map click running

    Hi! :) I'm wondering if there's any way to improve mapclick over long distances in cities/alleys, etc. Sometimes on my server, a character can't get around a wall, for example, even though the map is exposed. I don't really know where to look for this. TFS 1.4.2 OTCv8
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    Clone Money 7.72 OTX Server/TFS/Softcores 1.0.X.S

    I recommend looking for things like magic long swords, etc. (We had an NPC somewhere far from town who was selling it for 200gp :d)
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    Lua Silence zone

    Done :) Thanks
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    Lua Silence zone

    Hi :) I'm trying to create a boss spell where players can't use spells or runes (both offensive and defensive) in a 3x3 area. The mechanic works so that the boss casts an area spell (3x3) on a random player, and within this zone, for the duration of its effect, it is not possible to use...
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    TFS 1.X+ Flashing aura

    Works! Thank you!
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    TFS 1.X+ Flashing aura

    Sprite in Object its okey :c its other problem... meybe src ?
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    TFS 1.X+ Flashing aura

    I'll check it out, because if I'm standing there's no problem. Only when I'm running does it cut off for a split second
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    OTClient Shaders are not save and other problems

    Regarding 1 With aura saving you probably need to modify player.cpp and iologindata.cpp to save the last aura every server reset but... I could be wrong :D
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    TFS 1.X+ Flashing aura

    Hi, I've noticed a problem with myself, that when I have the aura on and I run in one direction (mainly right or down) every now and then a piece of the aura gets cut off and it's like it "disappears and reappears". Does anyone know how to fix this? I have TFS 1.4.2 and OTCv8 :)
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