True, forgot to add that part of the code but it's already there, editing the post.
enum skills_t {
SKILL_FIRST = 0,
SKILL_FIST = SKILL_FIRST,
SKILL_CLUB = 1,
SKILL_SWORD = 2,
SKILL_AXE = 3,
SKILL_DIST = 4,
SKILL_SHIELD = 5,
SKILL_FISH = 6,
SKILL_COOK = 7...