local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, FALSE)
setCombatParam(combat, COMBAT_PARAM_CREATEITEM, 1497)
local arr = {
{0, 1, 0},
{0, 3, 0},
{0, 1, 0},
}
local area =...