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Recent content by Crevasse

  1. Crevasse

    [USA][7.72] Zenith | Launches July 16th 2022 @ 11:00 AM EST

    Good evening, Due to popular demand from our playerbase, Zenith will relaunch as “Zenith Beta” on October 1st @ 11 AM EST. It’s no secret that the original launch of Zenith was a rocky one. However, over the past few months, we have continued to work hard on the project, and we believe it is...
  2. Crevasse

    [US][7.72] Zenith Beta | Launches October 1st @ 11:00 AM EST

    Welcome, Due to popular demand from our playerbase, on October 1st, Zenith will relaunch as “Zenith Beta”. It’s no secret that the original launch of Zenith was a rocky one. However, over the past few months, we have continued to work hard on the project, and we believe it is now in a much more...
  3. Crevasse

    [USA][7.72] Zenith | Launches July 16th 2022 @ 11:00 AM EST

    The server starts in less than 4 hours! Here's a final teaser of some screenshots! Don't get lost in the maze-like Hero Fortress! Take your time to explore the map--some of the best-kept secrets are off the beaten path. Powerful undead creatures inhabit tombs and crypts. What secrets are they...
  4. Crevasse

    [USA][7.72] Zenith | Launches July 16th 2022 @ 11:00 AM EST

    Looking forward to a fun launch day this Saturday! Here's just a small taste of the awesome custom mapping in Zenith: Think regular demons are hard in an era with no item hotkeys? Wait until you fight an Exicida. The island of Clandestia is beautiful, but the pirates who live there are not...
  5. Crevasse

    Zenith - A new type of Oldschool

    Didn't realize some people were so passionate about it haha, good to know. I'll be sure to focus on highlighting the content itself in the future! There are some screenshots in the thread, and more on the website, but even those don't do the map justice ;) later in the week I'll bump the...
  6. Crevasse

    Zenith - A new type of Oldschool

    I was merely pointing to my résumé as a mapper; nothing more. I can be proud of my maps no matter who uses them, even if it was the crappiest management team in the world. I'm optimistic people will be observant enough to tell the difference. If people have questions about that or anything else...
  7. Crevasse

    Zenith - A new type of Oldschool

    Well I guess you don't actually have to expect that because I'm not, nor ever was a part of their management team or staff in any way. I was simply contracted to make maps, nothing else. Whatever bad experience you or anyone else had with their management team ain't my problem. Frankly, I don't...
  8. Crevasse

    Zenith - A new type of Oldschool

    A huge thank you to everyone who helped make the Zenith beta a success this past year. The beta has ended which means it's time for the official launch of the server! Check out the official announcement here: [USA][7.72] Zenith | Launches July 16th 2022 @ 11:00 AM EST...
  9. Crevasse

    [USA][7.72] Zenith | Launches July 16th 2022 @ 11:00 AM EST

    I am excited to announce the official launch of Zenith! The launch date will be Saturday, July 16 2022 at 11:00 AM Eastern (USA); exactly 7 days from now. Registration is open, so come visit our website at Latest News - Zenith (http://zenithopentibia.ddns.net/), make an account, create a...
  10. Crevasse

    Lua House info, data to string [TFS1.2]

    Just query the database (assuming you use MyAAC): function onSay(player, words, param) if player:getHouse() == nil then player:sendCancelMessage("You do not currently own a house.") return false end local playerId = player:getGuid() --get the player database ID...
  11. Crevasse

    Compiling [1.2] Soul Regen

    In lib/core/player.lua, the first function for eating food: local foodCondition = Condition(CONDITION_REGENERATION, CONDITIONID_DEFAULT) local soulCondition = Condition(CONDITION_SOUL, CONDITIONID_DEFAULT) --add another local condition for soul soulCondition:setTicks(8 * 60 * 1000) --set your...
  12. Crevasse

    TFS 1.X+ Last Man Standing Event

    Several things are wrong, the comparison you're doing is trying to compare memory to a number. First, I see for some reason the checkArena function is missing from yours. I'm guessing you removed it trying to change the event. Add this back in: function zombieArena:checkArena() local center...
  13. Crevasse

    Zenith - A new type of Oldschool

    I can't say I have. I mean this as a serious question, but what would the alternative be? Only obtaining equipment from quests?
  14. Crevasse

    C++ Monsters killed by other monsters don't drop loot

    The guys who "downgraded" this distribution missed so much stuff. They failed to remove the entire corpse ownership system. An easy fix: In monsters.cpp, find the call to create loot (line ~49): void MonsterType::createLoot(Container* corpse) Then, within that function, find the third "if"...
  15. Crevasse

    C++ [TFS 1.4] Magic Field Spam

    There isn't necessarily a "problem" with the sources, TFS 1.4 uses an additional value for field damage (items.cpp, line 1201): int32_t initDamage = -1; Because of this, the attribute keys for magic fields are incorrect in the items.xml. If you look at a standard fire field that a monster would...
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