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Recent content by Danat

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    Game 3D simmilar to Tibia, what do you think about it :) ?

    @danick10 this looks great! that map editor is well done! good stuff btw, nonsense is best left ignored! don't bother with it. THAT would be the real time waste. Nice job on your game , it looks great!
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    Action Flower Pots System

    Thanks! but I noticed a small bug. Any item moved to flower plant will plant a seed, not just seeds. To fix change one line on seeds.lua if tileitem.itemid == 7655 and moveitem.itemid == 7732 then
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    TalkAction /adm to turn GOD, / player to turn PLAYER

    Great Idea! So i made one based on this, with all groups inside same talkaction: for talkactions.xml <talkaction words="/changegroup" separator=" " script="changegroup.lua" /> Note: you can change words here, doesnt have to be "changegroup", ex "cg" or others. Also, made two variants...
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    Lua is there a function

    Thanks for that! It helped alot. It wasnt working at first because my compat.lib was missing the pvp flag. so I added these lines to my compat getTileInfo function: ret.pvp = t:hasFlag(TILESTATE_PVPZONE) ret.nopvp = t:hasFlag(TILESTATE_NOPVPZONE) i added nopvp check just in case. With...
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    TFS 1.X+ 1000 Id, unmovable

    Okay so that lua is incomplete. it has to be posted in the proper area of the Player.lua inside the scripts folder of events. In that lua, look for the function Player:eek:nMoveItem and add those lines you have inside your id1000.lua, that i posted earlier. mine looks like this: function...
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    TFS 1.X+ 1000 Id, unmovable

    I will share my solution of this, I worked this out a while ago. Both HalfAway and Shadow_ are right, here is my code: add to the player.lua inside the scripts folders of events folder. look for the function Player:OnMoveItem and add below the end of the first if (second end) if item.actionId...
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    MoveEvent [TFS 1.1] Hot cuisine + improved diving

    Awesome! I was just looking for this to add the hot cuisine food. It works great, and its accurate too. Great job! and thanks for this share zbizu
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    CreatureEvent Passive Spells tfs 1.2

    Okay one way to avoid calling the whole OnThink function is to add a check for the time with this: above function OnThink() local check_interval = 10 -- Edit this local check_clock = os.clock() then right after the function OnThink() starts add if (os.clock() - check_clock) > check_interval...
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    [TFS 1.1] Outfit Bonuses

    Thanks a lot for sharing this Colors, this works great on 1.2
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    TalkAction [TFS 1.1] !rank

    just added to my tfs 1.2, works great thanks again zbizu for a great script
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    TalkAction [TFS 1.2]Remove nearby Creatures by Name (NPCs, Monsters)

    Thanks I appreciate that Sarah Wesker, To explain the use of this, I made it because many times I would summon an NPC, with /s name, then I would have no way of removing that NPC without a server restart. Then I added monsters in there, so I can also remove monsters that I left on map with /m...
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    NPC Collecting items and monster missions

    Okay it works great.
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    TalkAction [TFS 1.2]Remove nearby Creatures by Name (NPCs, Monsters)

    69 views already, seems everyone is busy trying it out and forgot to even login to say anything
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    TalkAction [TFS 1.2]Remove nearby Creatures by Name (NPCs, Monsters)

    Thanks for that Static_, I agree, much shorter and cleaner. I'll be trying it out, I'll post what I end up with when its done. Thanks
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    Solved Nobody can enter my server

    Hello, so i just check your ports, and port 7171 is open Therefore anyone can login to login server, which uses port 7171 BUT, port 7172 is still closed. Therefore, no one besides you can access game server, which uses port 7172. if you have port 7171, im sure you can find a way to open port...
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