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Recent content by danielsalim1

  1. danielsalim1

    TFS 1.X+ I'm under attack (CPU goes up) - I will paypal donate to find a solution

    @roriscrave All existing sources have the bug, just search for addExpression in house.cpp and comment the function call
  2. danielsalim1

    TFS 1.X+ I'm under attack (CPU goes up) - I will paypal donate to find a solution

    @pchtz The bug was recently discovered, because your ot has 1 year online does not mean that it has no bugs, the bugs are discovered over time, do what @Lyu said and that's it, fixed bug.
  3. danielsalim1

    Some thoughts on the community openness direction

    Well, I will summarize my thoughts in a few lines and be as direct as possible. I agree with the kondrah to charge the amount he wants in codes created and made by him (even because only he knows the time that was spent on them). However I disagree with the attitude being made through an open...
  4. danielsalim1

    TFS 0.X Exausted SSA/Might Ring

    Maybe this really works, try using it without my modifications.
  5. danielsalim1

    TFS 0.X Exausted SSA/Might Ring

    @eyez add me in the discord so I can help you, because here it is difficult. Danyel Varejão#4808
  6. danielsalim1

    TFS 0.X Exausted SSA/Might Ring

    https://pastebin.com/DsTcXPus
  7. danielsalim1

    TFS 0.X Exausted SSA/Might Ring

    In movement.h search for: executeEquip(Player* player, Item* item, slots_t slot, bool boolean); Change for: executeEquip(Player* player, Item* item, slots_t slot, bool boolean, bool equip); search for: fireEquip(Player* player, Item* item, slots_t slot, bool boolean); Change for...
  8. danielsalim1

    Help with hotkeys wrong message

    Hi, in the function bool Actions::useItem(Player* player, const Position& pos, uint8_t index, Item* item, bool isHotkey) Search for: showUseHotkeyMessage(player, item, player->getItemTypeCount(item->getID(), -1)); Change this line for this: showUseHotkeyMessage(player, item...
  9. danielsalim1

    TFS 0.X Exausted SSA/Might Ring

    Open the movement.cpp file and search: bool MoveEvent::executeEquip(Player* player, Item* item, slots_t slot, bool boolean) Go to the line: lua_pushboolean(L, boolean); Next, add this line: lua_pushboolean(L, equip ? EquipItem(this, player, item, slot, boolean) : DeEquipItem(this, player, item...
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