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Recent content by danilopucci

  1. danilopucci

    [USA][7.4] Tibiara | Real Engine 7.4 | 1x Long Term | Hardcore | Smooth Client | 14th March

    Hey, @Ezzz, despite of all the polemics about the RE code, I have tech questions here: I saw some posts about vertically scaling, was this due the gameserver performance or some other problem? I read that and I was just wondering how is the performance of this server, just because cipsoft used...
  2. danilopucci

    CipSoft just mass-deleted thousands of players (top-levels)

    I think this move of Cipsoft in order to get rid of the job-players will affect even more OTServers. Actually I think it is already affecting... Nowadays OTServers are just about people farming runes to sell, or selling "services" to up level. For job-players, it is perfect world, just because...
  3. danilopucci

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Nice!! Are you guys going to sell it or host a gameserver?
  4. danilopucci

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Oh really? I didn't know about the zip file lost in drive. I always though about this, because usually (and imagine in 2005) you compile the code inside the production machine, so if Toor got access to the binary files, probably he got access to the source too. Or if he got access to all the US...
  5. danilopucci

    does anyone knows an oldschool war server?

    You begin at level 30 with some equips and infinite runes. 100% kill If I recall correctly, you need to create a character in the WAR world
  6. danilopucci

    does anyone knows an oldschool war server?

    https://realesta74.net/ has a WAR server. I think this is the most populated one from nowadays. Retrocores also has one, but I think it is empty
  7. danilopucci

    [CANADA][CUSTOM] Darkrest Online - Lumara

    Wow!! Looks very promising! RMT allowed but not supported in-game/discord What is RMT?
  8. danilopucci

    [7.7] RealOTS 7.7 Cipsoft files (virgin)

    Just one note about this: I have played Tibiantis and some other TVP-based servers. The shadecores is really far away from have at least the monster behaviors that the both mentioned has, which in my humble opinion as a player, is 90% of the job of the "real true 1000% 7.4 server!!!!1". The only...
  9. danilopucci

    [TFS 1.4+] Async HttpClient system

    Thanks for rising that! It was missing the openssl dependency on vcpkg.json. I have just pushed a commit that fixes that :D
  10. danilopucci

    [TFS 1.4+] Async HttpClient system

    Yeah, I did that. You can check it here: https://github.com/danilopucci/canary/pull/1
  11. danilopucci

    OTClient's cache files

    Yeah, this is exactly the place! You can use another function in order to get the current path too, instead of std::filesystem::current_path(). No big differences at all, just a matter of organization: g_platform.getCurrentDir() Also it is worth to note: you should test the updater after this...
  12. danilopucci

    OTClient's cache files

    Not sure on OTClient, but here are some informations from OTCV8 that might be useful: You have "writeDir", which is defined on ResourceManager::setupWriteDir. This writeDir is going to be used to write minimaps, config files and others. This is by default defined by "PHYSFS_getPrefDir", which...
  13. danilopucci

    TFS Config.lua doesn't have SQL??

    If you got the newest version of TFS (master branch), the sql credentials are now on environment variables. In order to add the credentials, you need a .env file with the correct data. There is a file .env.example with the fields that you need to fill there. Just copy that file, edit and rename...
  14. danilopucci

    C++ Simulate Online Players.

    There is something interesting mentioned here in order to do this. I found it recently but never tried it yet. From @Znote
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