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Recent content by danilopucci

  1. danilopucci

    RME won't use items.otb from 7.72 downgrade (Unsupported items.otb version)

    Hey, If you made the changes on the link that you sent, can you send here what is the console output from the debug code?
  2. danilopucci

    OTClient Item::getId() in OTCV8 returns different id than the server

    Be careful with creating a list. This serverid vs. clientid may change and your module would not be compatible, working only on a specific server. This may change due items.otb from server side, and then your module is not going to work on some server that had editted it (very commom to happen)...
  3. danilopucci

    Is CipSoft translating Tibia into multiple languages?!

    Definitely not a waste of time. Translate the game is something much basic nowadays. The first step to make a marketing and user acquisition campaign is to have the translations, maybe they are aiming it in near future. Also, they are not using a developer or a manager to work on the...
  4. danilopucci

    OTClient and SerialPort

    I think it is better to handle it in C++. You can use boost.asio for that, there is support for non-blocking operations Just a bit curious: what are you trying to do? use a joystick to play?
  5. danilopucci

    C++ Do dont count player with Proxy in 'player online'

    Not 100% sure but I think this may help you: https://otland.net/threads/proxy-tunnel-solution-with-client-ip-passthrough.277596/ it looks that you are not translating the IPs. You can do it using mmproxy mentioned on the post 1705161775 But this is a good idea too. It is time already to a new...
  6. danilopucci

    [TFS 1.4+] Async HttpClient system

    Yeah, indeed... But it still can be done. Of course, add the ChatGPT to all npcs of the server, or add it to the Thais depot is not a good idea. Also this problems can be solved by inserting it to the game context. e.g: your NPC can request you a mission, you go back after some minutes and...
  7. danilopucci

    [TFS 1.4+] Async HttpClient system

    The most easy example that comes to my mind is on NPC System. ChatGPT has an API, which you can redirect player message to it, and its response you can send back to the player. If you fine tune it, add the context of your server/game, it can generate content dinamically to your game. Also, it...
  8. danilopucci

    CipSoft's "Creator" software (Map Editor and more)

    Yeah, this would be awesome! Not sure if it will help, but as this may be on interest of someone to try and build a "Creator" software based on Cipsoft files. For this reason I have just released my "script-reader" library that I worked some time ago. Its use is to you read the Cipsoft files...
  9. danilopucci

    C++ TibiaCAM - how?

    The name of this otserver is Retrocores. I think Realesta has this system too. Both is the cam system which was developed by Kondra, and as far I know it is not available anymore. If someone is interested on it, you may have similar results by merging the Server side CAM system by @Gesior.pl...
  10. danilopucci

    CipSoft's "Creator" software (Map Editor and more)

    Funny that by looking at the path on the screenshot "C:\SVN\Tibia\Tibia_Content..." it looks that CipSoft is a company that still uses SVN for version control EDIT: just read the interview and he said that they use it :p
  11. danilopucci

    [TFS 1.4+] Async HttpClient system

    Thank you! Looking forward to see the usages from the community Yeah, I followed this approach to avoid any blocking to game loop, so it is safe in this point of view. The callback context to parse response is on the dedicated thread too, so you can safely parse and dispatch any other action...
  12. danilopucci

    RevScripts HTTP requests on TFS

    Hey, I have just created a thread that may help you on that! https://otland.net/threads/tfs-1-4-async-httpclient-system.287111/
  13. danilopucci

    [TFS 1.4+] Async HttpClient system

    Hello community, I would like to introduce a module that I see some guys requesting it here in otland, I started to work some time ago and now it is ready: HttpClient module You can find full code details on this pull-request. How does it works? It is based on http client lib. There is a...
  14. danilopucci

    Tibia 7.4 Bot Development

    Oh, this is not the Tibia client? So this code that I mentioned will not work. Medivia is based on OTClient which has much different strucuture. You should check the edubart otclient source code for that. But, since the Medivia team has been working on that client since 2016, I can say that it...
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