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Recent content by darkmu

  1. darkmu

    Thanks Otland

    16 yers :( Joined Aug 26, 2007
  2. darkmu

    RevScripts onKill event

    I'm a little rusty, can anyone help me improve this code? What is happening is that if the second onwards kills the monster he is inserting it several times in the table, and I need to block to insert only once. function killMonsterHunter.onKill(creature, target) local monster =...
  3. darkmu

    C++ debug a specific bag

    When players are getting the initial reward (druid, sorc , knight or paladin) some are taking debug only on the bag they are using, in case if they removed their bag for a new one it doesn't happen anymore. You see a backpack (Vol:20). Imbuements: (Empty Slot). It weighs 551.06 oz. Item ID...
  4. darkmu

    Lua check action id onCastSpell()

    but how will he identify that it is an item? in this case I would have to put something for him to identify, right?
  5. darkmu

    Lua check action id onCastSpell()

    TFS 1.4 I'm trying to validate when attacking a rune, check if the rune has the actionID, if it has its attack it will get stronger, can anyone help me? local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DEATHDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT...
  6. darkmu

    Compiling ubuntu 18.04

    up
  7. darkmu

    Compiling ubuntu 18.04

    terminate called after throwing an instance of 'std::invalid_argument' what(): stoi Aborted does anyone know how i can fix it?
  8. darkmu

    Lua remove player in boss room

    What happens is that: 1. If the player makes the first boss in which the time is 15 minutes. 2. He kills the boss in 10 minutes, that is, there are 5 minutes left. 3. If he's going to kill another boss in a row, it doesn't seem to reset this time and simply kicks the player out of the room. It...
  9. darkmu

    Lua remove player in boss room

    can someone help me with this question?
  10. darkmu

    Lua remove player in boss room

    What is happening is that this function is removing players out of nowhere when they rotate the bosses on my server, as I have an area only of bosses so they can do several, and when a certain boss arrives it simply throws them out of the room . local config = { bossPosition = Position(532...
  11. darkmu

    otservlist it's not loading everything

    Can anyone tell me if this is the only place here?
  12. darkmu

    Windows client 10x not loging

    my source is changed, it's been 2 years since I use all clients (otc, 10x, mobile, 12x) both are compatible .. but after I updated to 12.86 with tier and forge it stopped working, could it be the source is preventing you from logging in?
  13. darkmu

    Windows client 10x not loging

    Ubuntu 18.04 Tfs 1.x Proxy System Cloudflare. Tibia 12.86 My OTC clients, 12X are coming in normally, but always my 10x it just shows the character list and doesn't come in, could anyone give me some suggestion of what it could be? The same IP I'm using on OTC I use on 10X.
  14. darkmu

    Static Data Editor Client 12 - Add Bestiary

    which 12x file should I open to add? Does it only work for bestiary or also as monsters in runes and prey? Thank you for sharing.
  15. darkmu

    Lua batlefield 4x but 2x

    I'm using this system, but I've reviewed them 4 times and only 2, but I'm having some errors. https://otland.net/threads/tfs-1-x-battlefield-event-4-teams-version.270998/ local function getLowSize(tb) local temp = {} for i = 1, #tb do temp[i] = {team = i, size = tb[i].size} end...
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