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Recent content by Derlexy

  1. Derlexy

    Nostalgia Project

    Bestiary Module on Client The bestiary system is one of the first systems i have developed on my project... After a long time, i finally managed to have my own module on the client (thanks to RONDEL that developed it for me). And this is how it looks: The module have some features to help...
  2. Derlexy

    PokeTibia + GameBoy Advanced???

    This new sprite of Charizar does no fit the gameboy sprites... Keep the same art direction for all sprites =P
  3. Derlexy

    Nostalgia Project

    The last features ive worked on are the Bestiary module for OTCv8 and a solution to mages mana siting. I need to share this here with you guys. I`ll try to do it soon.
  4. Derlexy

    Nostalgia Project

    Not a very accurate statement, since nostalgia is defined by the feeling linked to past actions, but I understood your point. So, in my case, even though the server is not 100% the same as Tibia in the 2000s, the feeling of playing it (at least for me) is the same.
  5. Derlexy

    Nostalgia Project

    Hello guys... Trying to add some variation to the creatures on the server:
  6. Derlexy

    Shirako ~Mapping Thread~

    It reminds me of an old rpg game from PS2, Champions Return to Arms:
  7. Derlexy

    [Quick Showoff] Post your latest maps!

    Why are you called WOLFsoft and your avatar contain a phoenix? =P
  8. Derlexy

    When making a server, don't forget what got you into Tibia

    It is not that harder to understand. Its simple: time changes, tecnology changes and people change. When Tibia was launched, it was probably one of other two or three options. Back then, Tibia was a game... Now days, Tibia is a full time job for players and a business that needs to be profitable...
  9. Derlexy

    Nostalgia Project

    No problem at all. As I said in the first post: "First things first: this is a personal project that i`ve working for some time now. At the moment, i have no intention to release it online, at least not as an open server. [...] my vision of how i think a nostalgic Tibia server should be." So...
  10. Derlexy

    Nostalgia Project

    #5 Item Upgrade System To bring a little more depth to the game, more item variety and one more incentive to grind, an item upgrade system was introduced. This system is based on two things: each item has a class and a pool of possible attributes that it can receive when updated (unlike some...
  11. Derlexy

    Help With Item Attributes OTCv8

    Hello guys, how are you? I hope youre all okay. Quick Resume: I have a upgrade system on my server that players can upgrade items from +1 to +9. Each upgrade gives the item a attribute bonus based on item attributes pool. This system is fully working on server side! Ive implemented it by...
  12. Derlexy

    TFS 1.X+ Error in "ProtocolGame::AddPlayerStats"

    Problem solved. Dont even know why, but i removed the build folder of the TFS, recreate and recompiled it, then it get back to work again.
  13. Derlexy

    Nostalrius Compilation

    I strongly recommend that you choose to install and configure WSL2, and then build into WSL on Ubuntu 20.04. Compiling on Ubuntu 20.04 There is a TFS 1.2 server compilation tutorial available on the project page wiki on github. It is possible to compile following the official guide, however, at...
  14. Derlexy

    Nostalgia Project

    That's right. I don't want players to be stuck with a single task. Instead, I want players to be able to hunt whatever creature they want, whenever they want, and still progress through the game in some way. The idea is that you are rewarded for completing bestiary ranks, whether by killing...
  15. Derlexy

    TFS 1.X+ Error in "ProtocolGame::AddPlayerStats"

    You have to be a lil more specific. To send the values, you have to create the functions to the "spirit", register also in the protocolgame.h. I have the spirit functions working on my server. In the protocolgame.h, there is nothing about getMana() aswell... And it is sent to the cliente through...
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