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Recent content by Diogo souza

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    Server 11.X that works with Otclientv8.

    I need an 11.X server that works on OTClientV8, can anyone recommend one?
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    OTClient Error when logging in with OTClient.[ProtocolGame::onRecvFirstMessage] - RSA Decrypt Failed

    This is the OTClient Redemption being used to access the server.: otclient-main (https://www.mediafire.com/file/ts6lnz9obxwnqw5/otclient-main.rar/file) This is the client from which the SPR and DAT files were removed.: client-11-outdated-.10x...
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    OTClient Error when logging in with OTClient.[ProtocolGame::onRecvFirstMessage] - RSA Decrypt Failed

    Where do I see the protocol? Are you referring to SHA-1? 1690996967 -----BEGIN RSA PRIVATE KEY----- MIICXAIBAAKBgQCbZGkDtFsHrJVlaNhzU71xZROd15QHA7A+bdB5OZZhtKg3qmBWHXzLlFL6AIBZ SQmIKrW8pYoaGzX4sQWbcrEhJhHGFSrT27PPvuetwUKnXT11lxUJwyHFwkpb1R/UYPAbThW+sN4Z...
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    OTClient Error when logging in with OTClient.[ProtocolGame::onRecvFirstMessage] - RSA Decrypt Failed

    I'm using the Canary server with the OTClient Redemption. Can someone please help me?
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    As soon as the player dies, he returns to level 400, losing all experience gained.

    As soon as the player dies he returns to level 400 losing all the experience gained, I need the player to only gain level 400 when he first enters the server and that he does not lose all the level gained when he dies.
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    sqm which adds effect to the player when passing by

    Thank you very much
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    sqm which adds effect to the player when passing by

    I need a script to work when the player steps on 1 sqm, and that it works if he steps on the next sqm too
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    sqm which adds effect to the player when passing by

    no mistakes but when I step on sqm nothing happens to the player 1635133351 no mistakes but when I step on sqm nothing happens to the player
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    sqm which adds effect to the player when passing by

    Did I do it right?
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    sqm which adds effect to the player when passing by

    I did everything right and it didn't work Can you tell what I did wrong?
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    sqm which adds effect to the player when passing by

    No need to add? <event type="login" name="Effect" event="script" value="effect.lua"/>
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    sqm which adds effect to the player when passing by

    in movements.xml I define how? for example: <movevent type = "StepIn" actionid = "4828-4831" event = "script" value = "anticastle.lua" /> How edict?
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