Here
local combatCross = createCombatObject()
setCombatParam(combatCross, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
setCombatParam(combatCross, COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
local areaCross = {
{0,1,0},
{1,3,1},
{0,1,0}
}
setCombatArea(combatCross...