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Recent content by domvinicius

  1. domvinicius

    Special Storage System (key as a string)

    I understand, a beautiful idea .... I will test and think of ideas for him, anything posted here to contribute
  2. domvinicius

    Special Storage System (key as a string)

    I'm sorry for the ignorance but as I don't speak the same language you think I lacked a little understanding on my part. is this system like a second way of storing storage? or is it a new way of storing values in strings?
  3. domvinicius

    Feature [TFS & OTClient] Progressbar for creatures

    I understand, unfortunately I can't change it anymore because I've already done a lot on this server ... but that's okay I'll try to make a progress bar for the client's module thanks anyway!
  4. domvinicius

    Feature [TFS & OTClient] Progressbar for creatures

    I don't think so, if I'm not mistaken it's 3.6 or 0.4 I don't remember because it's been a long time
  5. domvinicius

    Feature [TFS & OTClient] Progressbar for creatures

    I don't understand, I did it but the problem still persists I'm almost sure that I did everything right 1616341239 I don't think this is a problem, but I'm still not using it with the #ifdef end
  6. domvinicius

    Feature [TFS & OTClient] Progressbar for creatures

    I'm trying to add your bar to a system that I have professions, but I'm having trouble compiling the TSF I don't know what I did wrong because I checked several times and it seems to me that it is right, would you know to tell me the reason for the error or some direction so that I can get out...
  7. domvinicius

    Alright, tutorial time?

    a communication tutorial between server and client would be nice, and show some basic possibilities like a countdown timer or something
  8. domvinicius

    [RIPOFF] Health/Mana bar.

    I ended up losing myself with this update, do both functions work the same way? or each does something different or is this update of yours an improved version of the first?
  9. domvinicius

    my window doesn't close

    change: function onMiniWindowClose() MainWindow:setVisible(false) WindowButton:setOn(false) end for: function onMiniWindowClose() MainWindow:destroy() end or if you want it to close when the character disconnects: add this to your function terminate() disconnect(g_game, {...
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