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Recent content by Drazyn1291

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    Retronia Online | Reverse Engineering 7.4 | Brazilian Project Server

    Awesome project with a really committed team! For sure is one of the best if not the best-developed project that I've ever heard of old school style.
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    Leveraging AI to Modify Maps in Remere's Map Editor (RME) for Open Tibia - Discussion and Possibilities

    Wow, it is a great discussion! I really love to see the applicability of AI in everything. I think that all three methods are good one and I algo agree that the 3rd one can be really interesting. I would need to study more about mapping to apply specific rules but I don't think you really need...
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    Avaricia 3D - Development Thread (Modeling, Texturing, Rigging, Lightining, and more!)

    Wooow! Congrats for this great work, Ralke! I liked a lot seeing your progress on this game development. Keep going developing it! I hope to lee a lot from.
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    Migrate TFS 0.3.6 to current version

    If you don't want to build your TFS on old ubuntu machines, you can use: https://otland.net/threads/c-linux-compiling-old-engine-sources-on-debian-10-ubuntu-20-04.274654/
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    [8.60/8.00/7.72] Clean TFS 1.5 Downport

    Wow, such amazing works, thanks for the contribution @Nekiro!
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    [MODULE] Account/Character registration through the client.

    Good job! Personally, I would prefer use HTTP/HTTPS requests to validate the data instead of using the own server side. Anyway, really good job.
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    OTClient 1.0 (Release)

    I have to say that this client is too good to be true. The same as Fresh, I worked a bit before the drawpool rework using my custom features, so I had to reinstall my custom features again after the drawpool, but it totally worth my time. I learned a lot and, definitely, the client and the...
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    OTClient 1.0 (Release)

    Good job, Mehah! Thanks for this. By the way, do you have any specific suggestions for the problem that I said earlier? I realized that all cache visible tiles are virtually built, but only the right side are drawn (excepts when we use zoom out in really large scales, the other half gradually...
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    OTClient 1.0 (Release)

    niceee, it seems cool! Bro... He already said that he's not going to add encryption :/
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    [FIX] SHADERS "Jumping when player move" (Include: rewritten Shaders Module + few examples) [Default/MehahOTC]

    Hey, thanks for sharing it with us! When we need to search for: if(m_shader && g_painter->hasShaders() && g_graphics.shouldUseShaders()) A piece of the code calls for "player" that wasn't declared before: Point last = transformPositionTo2D( player->getPosition(),m_shader->getPosition());
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    OTClient 1.0 (Release)

    Hey, mehah! You've done really good work, thanks for sharing it with the community. I have one doubt, how have you changed the scale? In my usual OTC, I use 34x34 and it works pretty well. So, I made the same changes to use 34x34 in your client too, but it didn't work well.
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    Lua TFS 0.4 level beetwen

    Some time ago, i have made this funcion: function isValueBetween(value, min, max) return (value >= min and value < max) end You can use like that on your code: local cfg = {[1] = {level = 1, level2 = 100}} function onSay(cid, words, param, channel) for v, k in pairs(cfg) do if...
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    GlobalEvent Teleport summon to Master [TFS 1.0]

    I've hust did this by this: void Creature::onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos, const Tile* oldTile, const Position& oldPos, bool teleport) I have made the code before this: if (newTile->getZone() != oldTile->getZone()) { And that's the code...
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    GlobalEvent Teleport summon to Master [TFS 1.0]

    I am talk about the variable "creature"... Did you understand me...
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    GlobalEvent Teleport summon to Master [TFS 1.0]

    And i knew about registerEvent, my questions was about the onThink creature metatable.
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